- Kill
- 50
- +0 negli ultimi 90 giorni
- Perdite
- 150
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 58%
- ISK distrutti
- 45.12B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 50
- Perdite
- 150
- Indice di pericolo
- 83%
- Colpi finali
- 8
- Punti
- 50
ISK
- Distrutti
- 45.12B
- Persi
- 32.24B
- Bilancio
- +12.89B
- Efficienza ISK
- 58%
Solo
- Kill in solo
- 4
- Percentuale solo
- 8%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 26
- Quota perdite NPC
- 17%
- Attività
- Inattivo
Danni inflitti1.0M
Rapporto danni · 29%
Danni subiti2.5M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
mission info
http://eve-survival.org/wikka.php?wakka=MissionReports
agents
eve-agents.com
planner
http://evemon.battleclinic.com/
≡√≡ ΘΠLІΠΞ
(\_/)
(O.o)
(> <) This is Bunny.
Copy Bunny into your bio to help him on his way to world
domination.
http://eve-toolbar.net/start.html
Combat Sites Difficulty faction/drone
Burrow/Collection 1
Hideaway/Cluster 2
Refuge/Assembly 3
Den/Gathering 4
Yard/Surveillance 5
Rally Point/Menagerie 6
Port/Herd 7
Hub/Squad 8
Haven/Patrol 9
Sanctum/Horde 10
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
(Faction) Hidden (anomaly) - easiest, but still harder than the basic version
(Faction) Forsaken (anomaly) - middle
(Faction) Forlorn (anomaly) - hardest
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Hardeners to use:
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik)
http://eve-survival.org/wikka.php?wakka=MissionReports
agents
eve-agents.com
planner
http://evemon.battleclinic.com/
≡√≡ ΘΠLІΠΞ
(\_/)
(O.o)
(> <) This is Bunny.
Copy Bunny into your bio to help him on his way to world
domination.
http://eve-toolbar.net/start.html
Combat Sites Difficulty faction/drone
Burrow/Collection 1
Hideaway/Cluster 2
Refuge/Assembly 3
Den/Gathering 4
Yard/Surveillance 5
Rally Point/Menagerie 6
Port/Herd 7
Hub/Squad 8
Haven/Patrol 9
Sanctum/Horde 10
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
(Faction) Hidden (anomaly) - easiest, but still harder than the basic version
(Faction) Forsaken (anomaly) - middle
(Faction) Forlorn (anomaly) - hardest
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Hardeners to use:
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik)