- Kills
- 50
- +0 in the last 90 days
- Losses
- 150
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 58%
- ISK destroyed
- 45.12B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 50
- Losses
- 150
- Danger Ratio
- 83%
- Final Blows
- 8
- Points
- 50
ISK
- Destroyed
- 45.12B
- Lost
- 32.24B
- Balance
- +12.89B
- ISK Efficiency
- 58%
Solo
- Solo Kills
- 4
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 26
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt1.0M
Damage Ratio · 29%
Damage Taken2.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
mission info
http://eve-survival.org/wikka.php?wakka=MissionReports
agents
eve-agents.com
planner
http://evemon.battleclinic.com/
≡√≡ ΘΠLІΠΞ
(\_/)
(O.o)
(> <) This is Bunny.
Copy Bunny into your bio to help him on his way to world
domination.
http://eve-toolbar.net/start.html
Combat Sites Difficulty faction/drone
Burrow/Collection 1
Hideaway/Cluster 2
Refuge/Assembly 3
Den/Gathering 4
Yard/Surveillance 5
Rally Point/Menagerie 6
Port/Herd 7
Hub/Squad 8
Haven/Patrol 9
Sanctum/Horde 10
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
(Faction) Hidden (anomaly) - easiest, but still harder than the basic version
(Faction) Forsaken (anomaly) - middle
(Faction) Forlorn (anomaly) - hardest
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Hardeners to use:
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik)
http://eve-survival.org/wikka.php?wakka=MissionReports
agents
eve-agents.com
planner
http://evemon.battleclinic.com/
≡√≡ ΘΠLІΠΞ
(\_/)
(O.o)
(> <) This is Bunny.
Copy Bunny into your bio to help him on his way to world
domination.
http://eve-toolbar.net/start.html
Combat Sites Difficulty faction/drone
Burrow/Collection 1
Hideaway/Cluster 2
Refuge/Assembly 3
Den/Gathering 4
Yard/Surveillance 5
Rally Point/Menagerie 6
Port/Herd 7
Hub/Squad 8
Haven/Patrol 9
Sanctum/Horde 10
Some anomaly types may have more difficult variants (featuring elite/commander rats) in addition to the basic version, sub-divided into 3 more categories:
(Faction) Hidden (anomaly) - easiest, but still harder than the basic version
(Faction) Forsaken (anomaly) - middle
(Faction) Forlorn (anomaly) - hardest
Damage types:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Hardeners to use:
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik)