- Kill
- 31
- +0 negli ultimi 90 giorni
- Perdite
- 35
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 40%
- ISK distrutti
- 838.0M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 31
- Perdite
- 35
- Indice di pericolo
- 97%
- Colpi finali
- 17
- Punti
- 31
ISK
- Distrutti
- 838.0M
- Persi
- 1.26B
- Bilancio
- -420.6M
- Efficienza ISK
- 40%
Solo
- Kill in solo
- 9
- Percentuale solo
- 29%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Danni inflitti153.3K
Rapporto danni · 52%
Danni subiti144.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Seems to me like you don't have much experience in the air. Anti-air, in the right hands, is very good. All it takes is a lock on heavy and a flak turret or burster max and there go 350 resources. You complain about the "INSANE amount of freedom aircraft have" and yet that's the only thing making it possible for you to save your esf from a shitty situation if you know what you're doing. Expecting cheap AA measures to not be a "mere deterrance" means you want a sure fire way of disposing of an ESF or LIB. I hope I don't need to explain how broken that would be. As it stands, you can't even approach large fights in an ESF if the enemies know what they're doing, because you'll inevitably run into one or more burster maxes, walker sunderers, skyguards, Phalanx turrets, heavies with lock ons and whatever else I'm forgetting about. You need to be exceptionally careful to stay alive in one of these big fights while still being useful to your faction. As for players who pull A2G ESFs or even l