- Kills
- 31
- +0 in the last 90 days
- Losses
- 35
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 40%
- ISK destroyed
- 838.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 31
- Losses
- 35
- Danger Ratio
- 97%
- Final Blows
- 17
- Points
- 31
ISK
- Destroyed
- 838.0M
- Lost
- 1.26B
- Balance
- -420.6M
- ISK Efficiency
- 40%
Solo
- Solo Kills
- 9
- Solo Ratio
- 29%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt153.3K
Damage Ratio · 52%
Damage Taken144.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Seems to me like you don't have much experience in the air. Anti-air, in the right hands, is very good. All it takes is a lock on heavy and a flak turret or burster max and there go 350 resources. You complain about the "INSANE amount of freedom aircraft have" and yet that's the only thing making it possible for you to save your esf from a shitty situation if you know what you're doing. Expecting cheap AA measures to not be a "mere deterrance" means you want a sure fire way of disposing of an ESF or LIB. I hope I don't need to explain how broken that would be. As it stands, you can't even approach large fights in an ESF if the enemies know what they're doing, because you'll inevitably run into one or more burster maxes, walker sunderers, skyguards, Phalanx turrets, heavies with lock ons and whatever else I'm forgetting about. You need to be exceptionally careful to stay alive in one of these big fights while still being useful to your faction. As for players who pull A2G ESFs or even l