- Kill
- 2
- +0 negli ultimi 90 giorni
- Perdite
- 67
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 3%
- ISK distrutti
- 127.6M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 2
- Perdite
- 67
- Indice di pericolo
- 93%
- Colpi finali
- 0
- Punti
- 2
ISK
- Distrutti
- 127.6M
- Persi
- 3.96B
- Bilancio
- -3.83B
- Efficienza ISK
- 3%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 5
- Quota perdite NPC
- 7%
- Attività
- Inattivo
Danni inflitti10.8K
Rapporto danni · 2%
Danni subiti421.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Site Respawn
When a site is finished, another is spawned.
There is debate as to what area the site respawns in and what type of site it is.
The only known fact about respawns is that if finished, it respawns almost immediately.
If, however, it is not finished, it takes time to respawn, possibly half an hour.
Due to respawn mechanics, we strongly request that all explorers finish any sites they start.
Once you hack the first can, you are responsible to finish the site unless you are in danger.
If you are scanning the cans before hacking, fail any worthless cans until they self-destruct. This enables as many sites as possible to be available to fellow explorers at all times.
If you do not finish sites we will hunt you down. Just kidding. Maybe.
There is one exception to this rule. If you are doing the site just before dt (meaning you have the 5 minutes server shotdown timer on your screen) and you leave at least 1 can up (preferably the least valuable one) and you stay in the site. When you log back in after dt the site respawns with all cans. (Keep in mind that sites do not respawn immidiatly after dt generally speaking. It takes something like 5-10 minutes.) So basically you can hack and loot them again. It's not worth to build your exploration methods/timing around this trick, but it's quite good if you randomly happens to hack around dt.
When a site is finished, another is spawned.
There is debate as to what area the site respawns in and what type of site it is.
The only known fact about respawns is that if finished, it respawns almost immediately.
If, however, it is not finished, it takes time to respawn, possibly half an hour.
Due to respawn mechanics, we strongly request that all explorers finish any sites they start.
Once you hack the first can, you are responsible to finish the site unless you are in danger.
If you are scanning the cans before hacking, fail any worthless cans until they self-destruct. This enables as many sites as possible to be available to fellow explorers at all times.
If you do not finish sites we will hunt you down. Just kidding. Maybe.
There is one exception to this rule. If you are doing the site just before dt (meaning you have the 5 minutes server shotdown timer on your screen) and you leave at least 1 can up (preferably the least valuable one) and you stay in the site. When you log back in after dt the site respawns with all cans. (Keep in mind that sites do not respawn immidiatly after dt generally speaking. It takes something like 5-10 minutes.) So basically you can hack and loot them again. It's not worth to build your exploration methods/timing around this trick, but it's quite good if you randomly happens to hack around dt.