- Kills
- 2
- +0 in the last 90 days
- Losses
- 67
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 127.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 67
- Danger Ratio
- 93%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 127.6M
- Lost
- 3.96B
- Balance
- -3.83B
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt10.8K
Damage Ratio · 2%
Damage Taken421.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Site Respawn
When a site is finished, another is spawned.
There is debate as to what area the site respawns in and what type of site it is.
The only known fact about respawns is that if finished, it respawns almost immediately.
If, however, it is not finished, it takes time to respawn, possibly half an hour.
Due to respawn mechanics, we strongly request that all explorers finish any sites they start.
Once you hack the first can, you are responsible to finish the site unless you are in danger.
If you are scanning the cans before hacking, fail any worthless cans until they self-destruct. This enables as many sites as possible to be available to fellow explorers at all times.
If you do not finish sites we will hunt you down. Just kidding. Maybe.
There is one exception to this rule. If you are doing the site just before dt (meaning you have the 5 minutes server shotdown timer on your screen) and you leave at least 1 can up (preferably the least valuable one) and you stay in the site. When you log back in after dt the site respawns with all cans. (Keep in mind that sites do not respawn immidiatly after dt generally speaking. It takes something like 5-10 minutes.) So basically you can hack and loot them again. It's not worth to build your exploration methods/timing around this trick, but it's quite good if you randomly happens to hack around dt.
When a site is finished, another is spawned.
There is debate as to what area the site respawns in and what type of site it is.
The only known fact about respawns is that if finished, it respawns almost immediately.
If, however, it is not finished, it takes time to respawn, possibly half an hour.
Due to respawn mechanics, we strongly request that all explorers finish any sites they start.
Once you hack the first can, you are responsible to finish the site unless you are in danger.
If you are scanning the cans before hacking, fail any worthless cans until they self-destruct. This enables as many sites as possible to be available to fellow explorers at all times.
If you do not finish sites we will hunt you down. Just kidding. Maybe.
There is one exception to this rule. If you are doing the site just before dt (meaning you have the 5 minutes server shotdown timer on your screen) and you leave at least 1 can up (preferably the least valuable one) and you stay in the site. When you log back in after dt the site respawns with all cans. (Keep in mind that sites do not respawn immidiatly after dt generally speaking. It takes something like 5-10 minutes.) So basically you can hack and loot them again. It's not worth to build your exploration methods/timing around this trick, but it's quite good if you randomly happens to hack around dt.