- Kill
- 5
- +0 negli ultimi 90 giorni
- Perdite
- 29
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 5%
- ISK distrutti
- 212.3M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 5
- Perdite
- 29
- Indice di pericolo
- 83%
- Colpi finali
- 2
- Punti
- 5
ISK
- Distrutti
- 212.3M
- Persi
- 3.95B
- Bilancio
- -3.74B
- Efficienza ISK
- 5%
Solo
- Kill in solo
- 1
- Percentuale solo
- 20%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 5
- Quota perdite NPC
- 17%
- Attività
- Inattivo
Danni inflitti1.6K
Rapporto danni · 1%
Danni subiti143.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
TYT
Improves base stats
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Shield Compensation
Shield Emission System
Targeting systems
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Anomallies
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum / (hardest)
Improves base stats
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Shield Compensation
Shield Emission System
Targeting systems
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Anomallies
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum / (hardest)