- Kills
- 5
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 5%
- ISK destroyed
- 212.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 29
- Danger Ratio
- 83%
- Final Blows
- 2
- Points
- 5
ISK
- Destroyed
- 212.3M
- Lost
- 3.95B
- Balance
- -3.74B
- ISK Efficiency
- 5%
Solo
- Solo Kills
- 1
- Solo Ratio
- 20%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt1.6K
Damage Ratio · 1%
Damage Taken143.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
TYT
Improves base stats
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Shield Compensation
Shield Emission System
Targeting systems
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Anomallies
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum / (hardest)
Improves base stats
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Shield Compensation
Shield Emission System
Targeting systems
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Anomallies
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum / (hardest)