Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 423
- Perdite
- 575
- Indice di pericolo
- 94%
- Colpi finali
- 177
- Punti
- 423
ISK
- Distrutti
- 54.56B
- Persi
- 52.44B
- Bilancio
- +2.13B
- Efficienza ISK
- 51%
Solo
- Kill in solo
- 51
- Percentuale solo
- 12%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 32
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Diplos - Red Boss
Cupit
Almighty Narshe
Mugre
Public Channel - ZETE Bar
"The Elench had once been part of the Culture proper; they had split off fifteen hundred years ago, the few habitats and the many Rocks, ships, drones and humans concerned preferring to take a slightly different line from the mainstream Culture. The Culture aimed to stay roughly as it was and change at least a proportion of those lesser civilizations it discovered, while acting as an honest broker between the Involved - the more developed societies who made up the current players in the great galactic civilization game.
The Elench wanted to alter themselves, not others; they sought out the undiscovered not to change it but to be changed by it. The Elencher ideal was that somebody from a more stable society - the Culture itself was a perfect example - could meet the same Elencher - Rock, ship, drone or human - on successive occasions and never encounter the same entity twice. They would have changed between meetings just because in the interim they had encountered some other civilization and incorporated some different technology into their bodies or information into their minds. It was a search for the sort of pan-relevant truth that the Culture's monosophical approach was unlikely ever to throw up; it was a vocation, a mission, a calling"
Cupit
Almighty Narshe
Mugre
Public Channel - ZETE Bar
"The Elench had once been part of the Culture proper; they had split off fifteen hundred years ago, the few habitats and the many Rocks, ships, drones and humans concerned preferring to take a slightly different line from the mainstream Culture. The Culture aimed to stay roughly as it was and change at least a proportion of those lesser civilizations it discovered, while acting as an honest broker between the Involved - the more developed societies who made up the current players in the great galactic civilization game.
The Elench wanted to alter themselves, not others; they sought out the undiscovered not to change it but to be changed by it. The Elencher ideal was that somebody from a more stable society - the Culture itself was a perfect example - could meet the same Elencher - Rock, ship, drone or human - on successive occasions and never encounter the same entity twice. They would have changed between meetings just because in the interim they had encountered some other civilization and incorporated some different technology into their bodies or information into their minds. It was a search for the sort of pan-relevant truth that the Culture's monosophical approach was unlikely ever to throw up; it was a vocation, a mission, a calling"