Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 423
- Losses
- 575
- Efficiency
- 42%
- Danger Ratio
- 94%
ISK
- Destroyed
- 54.56B
- Lost
- 52.44B
- ISK Efficiency
- 51%
- Balance
- +2.13B
Solo
- Solo Kills
- 51
- Solo Ratio
- 12%
- Final Blows
- 177
- Points
- 423
Other
- NPC Losses
- 32
- NPC Loss Ratio
- 6%
- Avg Kills/Day
- —
- Activity
- Inactive
Activity
What the corporation flies and where it fights
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Alliance history
Corporations flown for, most recent first
Since Tuesday, 12 June 2018
Yulai FederationSince Thursday, 22 March 2018
Since Wednesday, 21 March 2018
Suck Less Improve Your Skill Become UnbadSince Friday, 23 February 2018
Since Wednesday, 28 January 2015
Tungsten DominionSince Tuesday, 9 December 2014
Since Tuesday, 18 November 2014
Solid FoundationSince Tuesday, 22 April 2014
Since Tuesday, 8 October 2013
Solid FoundationSince Saturday, 2 February 2013
Since Tuesday, 21 July 2009
Description
Diplos - Red Boss
Cupit
Almighty Narshe
Mugre
Public Channel - ZETE Bar
"The Elench had once been part of the Culture proper; they had split off fifteen hundred years ago, the few habitats and the many Rocks, ships, drones and humans concerned preferring to take a slightly different line from the mainstream Culture. The Culture aimed to stay roughly as it was and change at least a proportion of those lesser civilizations it discovered, while acting as an honest broker between the Involved - the more developed societies who made up the current players in the great galactic civilization game.
The Elench wanted to alter themselves, not others; they sought out the undiscovered not to change it but to be changed by it. The Elencher ideal was that somebody from a more stable society - the Culture itself was a perfect example - could meet the same Elencher - Rock, ship, drone or human - on successive occasions and never encounter the same entity twice. They would have changed between meetings just because in the interim they had encountered some other civilization and incorporated some different technology into their bodies or information into their minds. It was a search for the sort of pan-relevant truth that the Culture's monosophical approach was unlikely ever to throw up; it was a vocation, a mission, a calling"
Public Channel - ZETE Bar
"The Elench had once been part of the Culture proper; they had split off fifteen hundred years ago, the few habitats and the many Rocks, ships, drones and humans concerned preferring to take a slightly different line from the mainstream Culture. The Culture aimed to stay roughly as it was and change at least a proportion of those lesser civilizations it discovered, while acting as an honest broker between the Involved - the more developed societies who made up the current players in the great galactic civilization game.
The Elench wanted to alter themselves, not others; they sought out the undiscovered not to change it but to be changed by it. The Elencher ideal was that somebody from a more stable society - the Culture itself was a perfect example - could meet the same Elencher - Rock, ship, drone or human - on successive occasions and never encounter the same entity twice. They would have changed between meetings just because in the interim they had encountered some other civilization and incorporated some different technology into their bodies or information into their minds. It was a search for the sort of pan-relevant truth that the Culture's monosophical approach was unlikely ever to throw up; it was a vocation, a mission, a calling"