- Kill
- 8
- +0 negli ultimi 90 giorni
- Perdite
- 22
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 18%
- ISK distrutti
- 273.6M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 8
- Perdite
- 22
- Indice di pericolo
- 91%
- Colpi finali
- 1
- Punti
- 8
ISK
- Distrutti
- 273.6M
- Persi
- 1.26B
- Bilancio
- -983.3M
- Efficienza ISK
- 18%
Solo
- Kill in solo
- 1
- Percentuale solo
- 13%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 9%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Choice Sin is the AllSec Corporation. EVE isn't about moving to NullSec when you've mined enough space rocks. The game is where you play it and we aim to play it all.
Low taxes, ship buyback*, have our own POS. Nothing new there. Our main Day-to-Day (D2D) goals are mining, hauling, and trading which funds our military operations (R&D, PVP, and Espionage). PVP is optional, but we do encourage non-combatant (miners, haulers, traders) participation in our training classes to increase their chances of survival in the EVE wilderness. And if you just have an PVP itch to scratch, we will accommodate.
- We have weekly activities for mining (with Orca support) and PVP. We have combat training classes as needed. When demand increases, we'll put up a regular schedule for training.
- Our corporation runs in a tiered structure. New recruits join at Tier 3, working their way up to Tier 2: management. If you only ever wanted mine space rocks or shoot lasers, you could live in the lower tiers and want for nothing. But if you want more out of the game, aim for Tier 1 for a shot at shaping the future of EVE.
- Our website (http://choice-sin.com) has more information on our operations and goals.
- Recruitment Channel: Choice Sin Recruitment
Recruiters: Slash Cry
Steven Activist
Choice Sin is not the best corporation above all others, we just feel the game is meant to be played, not controlled. If you want more from the game, join us and help build something that lasts.
Choice was the first sin and the worst sin is doing nothing.
* Subject to review
Low taxes, ship buyback*, have our own POS. Nothing new there. Our main Day-to-Day (D2D) goals are mining, hauling, and trading which funds our military operations (R&D, PVP, and Espionage). PVP is optional, but we do encourage non-combatant (miners, haulers, traders) participation in our training classes to increase their chances of survival in the EVE wilderness. And if you just have an PVP itch to scratch, we will accommodate.
- We have weekly activities for mining (with Orca support) and PVP. We have combat training classes as needed. When demand increases, we'll put up a regular schedule for training.
- Our corporation runs in a tiered structure. New recruits join at Tier 3, working their way up to Tier 2: management. If you only ever wanted mine space rocks or shoot lasers, you could live in the lower tiers and want for nothing. But if you want more out of the game, aim for Tier 1 for a shot at shaping the future of EVE.
- Our website (http://choice-sin.com) has more information on our operations and goals.
- Recruitment Channel: Choice Sin Recruitment
Recruiters: Slash Cry
Steven Activist
Choice Sin is not the best corporation above all others, we just feel the game is meant to be played, not controlled. If you want more from the game, join us and help build something that lasts.
Choice was the first sin and the worst sin is doing nothing.
* Subject to review