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CorporazioneAttiva

[SLAAN] unholy alliance

5 membriTasse 15%Fondata nel 2010
CEOBlind PaulIndipendente
Killboard
Kill
58
+0 negli ultimi 90 giorni
Perdite
353
+0 negli ultimi 90 giorni
14%
Efficienza
Efficienza ISK 16%
ISK distrutti
4.16B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
58
Perdite
353
Indice di pericolo
96%
Colpi finali
44
Punti
58

ISK

Distrutti
4.16B
Persi
21.98B
Bilancio
-17.82B
Efficienza ISK
16%

Solo

Kill in solo
25
Percentuale solo
43%
Kill medie/giorno
—

Altro

Perdite contro NPC
15
Quota perdite NPC
4%
Attività
Inattivo

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione




☼FLY TOGETHER. DIE TOGETHER☼


We are a MERC Alliance. We work together on contracts for shared profits, and cover each others backs. By this we may also take multiple contracts at once.

Corporations that are members are REQUIRED to have active pilots in Fleets as much as possible to complete contracts. Any Corporation not actively participating will be removed. Fleets may be mixed corp or specific, and/or fleeted in seperate hunting packs. The Wolf packs can operate together via active COMMUNICATION relaying targeting information and formations.

We are a MERC Alliance of SOLDIERS. We are a bunch of JOKERS.
Expect to hear some fucked up shit and deal it right back. Have a laugh.
We have no room for little girls or care bears.

There are no arguements or bickering allowed. If there arises an intercorp problem take it up with the individual and settle it via a DUEL to CAPSULE in any class ship agreed upon by both parties.

All warfare is based on deception.
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive;
when we are near, we must make the enemy believe we are far away;
when far away, we must make hm believe we are near.
Hold out baits to entice the enemy