- Kill
- 58
- +0 negli ultimi 90 giorni
- Perdite
- 353
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 16%
- ISK distrutti
- 4.16B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 58
- Perdite
- 353
- Indice di pericolo
- 96%
- Colpi finali
- 44
- Punti
- 58
ISK
- Distrutti
- 4.16B
- Persi
- 21.98B
- Bilancio
- -17.82B
- Efficienza ISK
- 16%
Solo
- Kill in solo
- 25
- Percentuale solo
- 43%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 15
- Quota perdite NPC
- 4%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
☼FLY TOGETHER. DIE TOGETHER☼
We are a MERC Alliance. We work together on contracts for shared profits, and cover each others backs. By this we may also take multiple contracts at once.
Corporations that are members are REQUIRED to have active pilots in Fleets as much as possible to complete contracts. Any Corporation not actively participating will be removed. Fleets may be mixed corp or specific, and/or fleeted in seperate hunting packs. The Wolf packs can operate together via active COMMUNICATION relaying targeting information and formations.
We are a MERC Alliance of SOLDIERS. We are a bunch of JOKERS.
Expect to hear some fucked up shit and deal it right back. Have a laugh.
We have no room for little girls or care bears.
There are no arguements or bickering allowed. If there arises an intercorp problem take it up with the individual and settle it via a DUEL to CAPSULE in any class ship agreed upon by both parties.
All warfare is based on deception.
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive;
when we are near, we must make the enemy believe we are far away;
when far away, we must make hm believe we are near.
Hold out baits to entice the enemy