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CorporationActive

[SLAAN] unholy alliance

5 membersTax 15%Founded in 2010
CEOBlind PaulIndependent
Killboard
Kills
58
+0 in the last 90 days
Losses
353
+0 in the last 90 days
14%
Efficiency
ISK Efficiency 16%
ISK destroyed
4.16B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
58
Losses
353
Danger Ratio
96%
Final Blows
44
Points
58

ISK

Destroyed
4.16B
Lost
21.98B
Balance
-17.82B
ISK Efficiency
16%

Solo

Solo Kills
25
Solo Ratio
43%
Avg Kills/Day
—

Other

NPC Losses
15
NPC Loss Ratio
4%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description




☼FLY TOGETHER. DIE TOGETHER☼


We are a MERC Alliance. We work together on contracts for shared profits, and cover each others backs. By this we may also take multiple contracts at once.

Corporations that are members are REQUIRED to have active pilots in Fleets as much as possible to complete contracts. Any Corporation not actively participating will be removed. Fleets may be mixed corp or specific, and/or fleeted in seperate hunting packs. The Wolf packs can operate together via active COMMUNICATION relaying targeting information and formations.

We are a MERC Alliance of SOLDIERS. We are a bunch of JOKERS.
Expect to hear some fucked up shit and deal it right back. Have a laugh.
We have no room for little girls or care bears.

There are no arguements or bickering allowed. If there arises an intercorp problem take it up with the individual and settle it via a DUEL to CAPSULE in any class ship agreed upon by both parties.

All warfare is based on deception.
Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive;
when we are near, we must make the enemy believe we are far away;
when far away, we must make hm believe we are near.
Hold out baits to entice the enemy