- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 17
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 17
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 6.62B
- Bilancio
- -6.62B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
"The root word of Apraxia is praxis which is Greek for an act, work, or deed. It is preceded by a privative a, meaning without."
Apraxia is an independent association of capsuleers, formed after the closure of a 0.0 based corporation. Composed primarily of contract workers and scientists, Apraxia can be defined as a 'social club' for missions runners and other pilots who work mostly within Empire-controlled borders.
Until further resources and personnel are available, this corporation is only ideal for casual players. For this reason, active recruitment is currently postponed.
Apraxia is an independent association of capsuleers, formed after the closure of a 0.0 based corporation. Composed primarily of contract workers and scientists, Apraxia can be defined as a 'social club' for missions runners and other pilots who work mostly within Empire-controlled borders.
Until further resources and personnel are available, this corporation is only ideal for casual players. For this reason, active recruitment is currently postponed.