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CorporationActive

[APRAX] Apraxia

12 membersTax 0%Founded in 2007
Killboard
Kills
0
+0 in the last 90 days
Losses
17
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
17
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
6.62B
Balance
-6.62B
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

"The root word of Apraxia is praxis which is Greek for an act, work, or deed. It is preceded by a privative a, meaning without."

Apraxia is an independent association of capsuleers, formed after the closure of a 0.0 based corporation. Composed primarily of contract workers and scientists, Apraxia can be defined as a 'social club' for missions runners and other pilots who work mostly within Empire-controlled borders.

Until further resources and personnel are available, this corporation is only ideal for casual players. For this reason, active recruitment is currently postponed.