- Kills
- 0
- +0 in the last 90 days
- Losses
- 17
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 17
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 6.62B
- Balance
- -6.62B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
"The root word of Apraxia is praxis which is Greek for an act, work, or deed. It is preceded by a privative a, meaning without."
Apraxia is an independent association of capsuleers, formed after the closure of a 0.0 based corporation. Composed primarily of contract workers and scientists, Apraxia can be defined as a 'social club' for missions runners and other pilots who work mostly within Empire-controlled borders.
Until further resources and personnel are available, this corporation is only ideal for casual players. For this reason, active recruitment is currently postponed.
Apraxia is an independent association of capsuleers, formed after the closure of a 0.0 based corporation. Composed primarily of contract workers and scientists, Apraxia can be defined as a 'social club' for missions runners and other pilots who work mostly within Empire-controlled borders.
Until further resources and personnel are available, this corporation is only ideal for casual players. For this reason, active recruitment is currently postponed.