- Kill
- 7668
- +162 negli ultimi 90 giorni
- Perdite
- 671
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 85%
- ISK distrutti
- 743.34B
- +6.29B negli ultimi 90 giorni
- Attività
- Alta
- 1,8 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 7668
- Perdite
- 671
- Indice di pericolo
- 75%
- Colpi finali
- 6753
- Punti
- 8133
ISK
- Distrutti
- 743.34B
- Persi
- 126.65B
- Bilancio
- +616.69B
- Efficienza ISK
- 85%
Solo
- Kill in solo
- 4248
- Percentuale solo
- 55%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 170
- Quota perdite NPC
- 25%
- Attività
- Alta
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
NBSI POLICY
What we have:
(1) COMPLEXITY. To mentor new players in the wealth of career options available and make it seem like a simple choice between 4 classes. (combat, commerce, industry, science.) To make the complex seem simple and available from the beginning.
(2) SIMPLICITY. To keep our operations centered around a specific locale and provide pragmatic rationales for such, especially focusing exclusively on a few NPC corporations to run missions for.
(3) VARIETY. To include corp members in such interesting things as exploring low security space, hidden asteroid belts, commodity trade routes, researching blueprints and building a decent combat vessel. Along with mission agents that have a clear long term goal in mind for the corp's needs, fleet mining ops and combat operations of PvE nature in PvP territory.
What we have:
(1) COMPLEXITY. To mentor new players in the wealth of career options available and make it seem like a simple choice between 4 classes. (combat, commerce, industry, science.) To make the complex seem simple and available from the beginning.
(2) SIMPLICITY. To keep our operations centered around a specific locale and provide pragmatic rationales for such, especially focusing exclusively on a few NPC corporations to run missions for.
(3) VARIETY. To include corp members in such interesting things as exploring low security space, hidden asteroid belts, commodity trade routes, researching blueprints and building a decent combat vessel. Along with mission agents that have a clear long term goal in mind for the corp's needs, fleet mining ops and combat operations of PvE nature in PvP territory.