- Kills
- 7,668
- +162 in the last 90 days
- Losses
- 671
- +2 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 743.34B
- +6.29B in the last 90 days
- Activity
- High
- 1.8 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7,668
- Losses
- 671
- Danger Ratio
- 75%
- Final Blows
- 6,753
- Points
- 8,133
ISK
- Destroyed
- 743.34B
- Lost
- 126.65B
- Balance
- +616.69B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 4,248
- Solo Ratio
- 55%
- Avg Kills/Day
- —
Other
- NPC Losses
- 170
- NPC Loss Ratio
- 25%
- Activity
- High
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
NBSI POLICY
What we have:
(1) COMPLEXITY. To mentor new players in the wealth of career options available and make it seem like a simple choice between 4 classes. (combat, commerce, industry, science.) To make the complex seem simple and available from the beginning.
(2) SIMPLICITY. To keep our operations centered around a specific locale and provide pragmatic rationales for such, especially focusing exclusively on a few NPC corporations to run missions for.
(3) VARIETY. To include corp members in such interesting things as exploring low security space, hidden asteroid belts, commodity trade routes, researching blueprints and building a decent combat vessel. Along with mission agents that have a clear long term goal in mind for the corp's needs, fleet mining ops and combat operations of PvE nature in PvP territory.
What we have:
(1) COMPLEXITY. To mentor new players in the wealth of career options available and make it seem like a simple choice between 4 classes. (combat, commerce, industry, science.) To make the complex seem simple and available from the beginning.
(2) SIMPLICITY. To keep our operations centered around a specific locale and provide pragmatic rationales for such, especially focusing exclusively on a few NPC corporations to run missions for.
(3) VARIETY. To include corp members in such interesting things as exploring low security space, hidden asteroid belts, commodity trade routes, researching blueprints and building a decent combat vessel. Along with mission agents that have a clear long term goal in mind for the corp's needs, fleet mining ops and combat operations of PvE nature in PvP territory.