- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 0
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Yarg'in across the galaxy - for fun, for profit, for good.
Two rules for members:
1. We are a crew. Assist each other when possible.
2. Honor your word in ransoms and duels.
Benefits:
-Member owned. Shares will be awarded for loyalty and accomplishments.
-All taxes collected will be payed back to members in the form of prizes for performance and accomplishments.
-Freedom. Real life always comes first and do anything you'd like as long as it does not break the EULA.
-Nothing 'boring'. No mining. No politics. No gate-camping territory defense. No required ops. No mandatory 'sitting' of any kind.
-Potential for growth. If you want to set up a POS somewhere, lead fleets, organize roams, start an industrial division, etc... just ask. Pilots with ambition will be encouraged.
-No melodramatic titles, claims, or attitude. We are not the "Dark Bringers of Space Plague and Nightmares." We're a bunch of game nerds flying spaceships. For fun.
-Fun, pirate-themed ranks and titles.
What We Need:
-Pilots. Self-sufficient. PVP driven as a priority. Any security status. Any territory (we are founded 'south' of Amarr). Ratters and mission runners are very helpful as well. We all need to make isk.
-Corp Killboard and Voice will be acquired when they become necessary.
Two rules for members:
1. We are a crew. Assist each other when possible.
2. Honor your word in ransoms and duels.
Benefits:
-Member owned. Shares will be awarded for loyalty and accomplishments.
-All taxes collected will be payed back to members in the form of prizes for performance and accomplishments.
-Freedom. Real life always comes first and do anything you'd like as long as it does not break the EULA.
-Nothing 'boring'. No mining. No politics. No gate-camping territory defense. No required ops. No mandatory 'sitting' of any kind.
-Potential for growth. If you want to set up a POS somewhere, lead fleets, organize roams, start an industrial division, etc... just ask. Pilots with ambition will be encouraged.
-No melodramatic titles, claims, or attitude. We are not the "Dark Bringers of Space Plague and Nightmares." We're a bunch of game nerds flying spaceships. For fun.
-Fun, pirate-themed ranks and titles.
What We Need:
-Pilots. Self-sufficient. PVP driven as a priority. Any security status. Any territory (we are founded 'south' of Amarr). Ratters and mission runners are very helpful as well. We all need to make isk.
-Corp Killboard and Voice will be acquired when they become necessary.