- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Yarg'in across the galaxy - for fun, for profit, for good.
Two rules for members:
1. We are a crew. Assist each other when possible.
2. Honor your word in ransoms and duels.
Benefits:
-Member owned. Shares will be awarded for loyalty and accomplishments.
-All taxes collected will be payed back to members in the form of prizes for performance and accomplishments.
-Freedom. Real life always comes first and do anything you'd like as long as it does not break the EULA.
-Nothing 'boring'. No mining. No politics. No gate-camping territory defense. No required ops. No mandatory 'sitting' of any kind.
-Potential for growth. If you want to set up a POS somewhere, lead fleets, organize roams, start an industrial division, etc... just ask. Pilots with ambition will be encouraged.
-No melodramatic titles, claims, or attitude. We are not the "Dark Bringers of Space Plague and Nightmares." We're a bunch of game nerds flying spaceships. For fun.
-Fun, pirate-themed ranks and titles.
What We Need:
-Pilots. Self-sufficient. PVP driven as a priority. Any security status. Any territory (we are founded 'south' of Amarr). Ratters and mission runners are very helpful as well. We all need to make isk.
-Corp Killboard and Voice will be acquired when they become necessary.
Two rules for members:
1. We are a crew. Assist each other when possible.
2. Honor your word in ransoms and duels.
Benefits:
-Member owned. Shares will be awarded for loyalty and accomplishments.
-All taxes collected will be payed back to members in the form of prizes for performance and accomplishments.
-Freedom. Real life always comes first and do anything you'd like as long as it does not break the EULA.
-Nothing 'boring'. No mining. No politics. No gate-camping territory defense. No required ops. No mandatory 'sitting' of any kind.
-Potential for growth. If you want to set up a POS somewhere, lead fleets, organize roams, start an industrial division, etc... just ask. Pilots with ambition will be encouraged.
-No melodramatic titles, claims, or attitude. We are not the "Dark Bringers of Space Plague and Nightmares." We're a bunch of game nerds flying spaceships. For fun.
-Fun, pirate-themed ranks and titles.
What We Need:
-Pilots. Self-sufficient. PVP driven as a priority. Any security status. Any territory (we are founded 'south' of Amarr). Ratters and mission runners are very helpful as well. We all need to make isk.
-Corp Killboard and Voice will be acquired when they become necessary.