CorporazioneAttiva
[INDEK] Asatru Industek
4 membriTasse 0%Fondata nel 2015
- Kill
- 61
- +0 negli ultimi 90 giorni
- Perdite
- 70
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 36%
- ISK distrutti
- 10.09B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 61
- Perdite
- 70
- Indice di pericolo
- 97%
- Colpi finali
- 49
- Punti
- 61
ISK
- Distrutti
- 10.09B
- Persi
- 17.99B
- Bilancio
- -7.90B
- Efficienza ISK
- 36%
Solo
- Kill in solo
- 23
- Percentuale solo
- 38%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 3%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Welcome to Asatru Industek Corporation [INDEK]
This is the stuff we tend to do:
-Trashtalking each other on comms.
-Theorycrafting with literaly no outcome.
-Being afk in WH space without a cloak.
-Running into Gatecamps, heavily unprepared.
-Fleetcomps that shouldnt undock, for their sheer stupidity could create a rip in spacetime.
-Corp roams that usualy end in the clonebay
-Telling you everything you want to know about the game. And forcing you to learn the stuff you dont want to know.
-Waving around our huge [redacted] only to notice that theyre not THAT big ...
-Trig Invavsions and Incursions
-Industry, Research, PI, Production.
- "Insert whatever YOU want to do with a group of people here"
Join us if you want to be a part of the solution. I dont know to which problem though.
--->>> INDEK pub
This is the stuff we tend to do:
-Trashtalking each other on comms.
-Theorycrafting with literaly no outcome.
-Being afk in WH space without a cloak.
-Running into Gatecamps, heavily unprepared.
-Fleetcomps that shouldnt undock, for their sheer stupidity could create a rip in spacetime.
-Corp roams that usualy end in the clonebay
-Telling you everything you want to know about the game. And forcing you to learn the stuff you dont want to know.
-Waving around our huge [redacted] only to notice that theyre not THAT big ...
-Trig Invavsions and Incursions
-Industry, Research, PI, Production.
- "Insert whatever YOU want to do with a group of people here"
Join us if you want to be a part of the solution. I dont know to which problem though.
--->>> INDEK pub