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[NMMN] Nameless Minions

12 membriTasse 5%Fondata nel 2016
Killboard
Kill
45.783
+418 negli ultimi 90 giorni
Perdite
1920
+89 negli ultimi 90 giorni
96%
Efficienza
Efficienza ISK 98%
ISK distrutti
9.37T
+50.22B negli ultimi 90 giorni
Attività
Molto alta
4,6 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
45.783
Perdite
1920
Indice di pericolo
96%
Colpi finali
12.597
Punti
43.177

ISK

Distrutti
9.37T
Persi
229.31B
Bilancio
+9.14T
Efficienza ISK
98%

Solo

Kill in solo
3634
Percentuale solo
8%
Kill medie/giorno
—

Altro

Perdite contro NPC
72
Quota perdite NPC
4%
Attività
Molto alta

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

The Nameless Minion Mythic Nation




So you think you want to be a Minion ...

A Minion is Thoughtful.
An applicant must have a minimum of thirty million skill points allocated in a useful selection of combat skills. If the skill does not improve your combat ability, it does not count towards the total.
(We do not care how old your clone is, only that you have the points and the skills we need.)

A Minion is Versatile.
An applicant must be able to pilot at least two sets of racial ship types, preferably all four sets. You also need all the weapon and drone skills regardless of race, yes all of them.
(We change tactics and doctrines often, you must be able to keep up.)

A Minion is Experienced.
An applicant must have a least three years of combat experience in New Eden. All the skills in the universe are useless if you do not know how to use them.
(Every clone that joins does not need to show the time, but you must prove you have it somewhere.)

A Minion is Resourceful.
An applicant must have extensive assets, enough cash to support the assets, and the independent ability to move those assets.
(If you cannot lose a capital, laugh about it, then jump into another, then you are still not ready.)

A Minion is Diversified.
An applicant must have multiple sources of income. One or more of those sources should be out of account from the joining clone.
(If you are not filthy rich and still need to make money, make sure you can do so under any and all conditions.)

A Minion is Sensible.
An applicant must check its ego at the door. You are not as good as you think you are, and there will always be people who are better. If you are really lucky you will not meet them all at once.
(This is a no drama zone. You are not a special snowflake, get over it.)

A Minion is Resolute.
An applicant must not be afraid of the clone bay. You will wake up there a lot. There are plenty of reds to shoot at you. The neutrals will likely shoot you. The blues will sometimes shoot you. If things get boring, then even we may shoot you.
(Every time you undock you should presume that ship is not coming back and that you have a first class ticket to the clone bay.)

What? You still want to be a Minion? Come fly with/against us, maybe we will be impressed, maybe.