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Nameless Minions
Nameless Minions
Founded on
Members
12
Tax rate
5%
War eligible
Yes
Website
http://

Combat Record

Career-long numbers from eve-kill

Combat
Kills
46,416
Losses
1,874
Efficiency
96%
Danger Ratio
96%
ISK
Destroyed
9.48T
Lost
227.31B
ISK Efficiency
98%
Balance
+9.25T
Solo
Solo Kills
3,582
Solo Ratio
8%
Final Blows
12,634
Points
42,826
Other
NPC Losses
72
NPC Loss Ratio
4%
Avg Kills/Day
Activity
Very High

Activity

What the corporation flies and where it fights

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Alliance history

Corporations flown for, most recent first

Description

The Nameless Minion Mythic Nation




So you think you want to be a Minion ...

A Minion is Thoughtful.
An applicant must have a minimum of thirty million skill points allocated in a useful selection of combat skills. If the skill does not improve your combat ability, it does not count towards the total.
(We do not care how old your clone is, only that you have the points and the skills we need.)

A Minion is Versatile.
An applicant must be able to pilot at least two sets of racial ship types, preferably all four sets. You also need all the weapon and drone skills regardless of race, yes all of them.
(We change tactics and doctrines often, you must be able to keep up.)

A Minion is Experienced.
An applicant must have a least three years of combat experience in New Eden. All the skills in the universe are useless if you do not know how to use them.
(Every clone that joins does not need to show the time, but you must prove you have it somewhere.)

A Minion is Resourceful.
An applicant must have extensive assets, enough cash to support the assets, and the independent ability to move those assets.
(If you cannot lose a capital, laugh about it, then jump into another, then you are still not ready.)

A Minion is Diversified.
An applicant must have multiple sources of income. One or more of those sources should be out of account from the joining clone.
(If you are not filthy rich and still need to make money, make sure you can do so under any and all conditions.)

A Minion is Sensible.
An applicant must check its ego at the door. You are not as good as you think you are, and there will always be people who are better. If you are really lucky you will not meet them all at once.
(This is a no drama zone. You are not a special snowflake, get over it.)

A Minion is Resolute.
An applicant must not be afraid of the clone bay. You will wake up there a lot. There are plenty of reds to shoot at you. The neutrals will likely shoot you. The blues will sometimes shoot you. If things get boring, then even we may shoot you.
(Every time you undock you should presume that ship is not coming back and that you have a first class ticket to the clone bay.)

What? You still want to be a Minion? Come fly with/against us, maybe we will be impressed, maybe.