Capsuleers.app logo CAPSULEERS.APP
CorporazioneAttiva

[Y5X7V] Deep Space Apple Association

2 membriTasse 7%Fondata nel 2017
CEOGaz DonnerkindIndipendente
Killboard
Kill
57
+0 negli ultimi 90 giorni
Perdite
144
+0 negli ultimi 90 giorni
28%
Efficienza
Efficienza ISK 34%
ISK distrutti
2.60B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
57
Perdite
144
Indice di pericolo
96%
Colpi finali
48
Punti
57

ISK

Distrutti
2.60B
Persi
5.07B
Bilancio
-2.48B
Efficienza ISK
34%

Solo

Kill in solo
23
Percentuale solo
40%
Kill medie/giorno
—

Altro

Perdite contro NPC
6
Quota perdite NPC
4%
Attività
Inattivo

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

Deep Space Apple Association is primarily an Academy for new & old players alike. Its main purpose being to learn & teach especially the combat oriented aspects of eve. The operations carried out here are, in essence, based on voluntarism - perhaps with a few exceptions.
To place some perspective on the nature of our early squad structures; we operate primarily in Wolf-Packs, which serve both themselves & sometimes function as support for our allies.

New Players Benefits; Medal System;
- In Order to Operate efficiently, We thrive to achieve a mutually beneficial symbiosis between newer & older players, one way we might succeed in doing so is by a rank/medal system, in which Theory & Experience marks the Will of the Hunter.
An Example Could Be;
- Raider ; Little to No Experience
- Wolf ; (to some degree) Proven him/herself in Action, familiar with basic PvP functions
- Lion ; Capable Wolf-Pack Operator, Willing & Well both Alone and in Groups.
- Dragon ; a True Hero in Deep Space
Example end///
Real Roles:
* Light Tackler, often a fast frigate with modules like webifiers & warp scramblers/disruptors to keep the targets in place, cheap to replace.
* Heavy Tackler; Heavily Tanked Tackler, often a Plated Cruiser or passive/active battlecruiser(or bigger)
* E-war Tactician ; Capable of utilizing Electronic warfare like; ECM, Sensor Dampeners, Target Painters, Tracking Disruptors & Energy Neutralizers
* Logistic ; Remote Repairer ("Healer")
* 'Glass' Cannon ; Good DPS skills & fit at the expense of low EHP & Tank
* Bait ; Heavily Tanked, Low/Medium Damage output - Similar to a Heavy Tackler but less "fishy"
*Booster/Link ; Fleet skills trained; working towards warfare link modules that boost the overall abilities of the fleet,squad&/wing)
*Scout ; Familiar with Dscan, fast to "map" movement in nearby systems in order to gain a better perspective, secondarily a light tackler.

*Cloaky Combat Scanner ; Requires experience and quite a bit of skill, but capable of locating targets in deep space by the usage of probes

*Sniper - Long Range Assault Unit

_ _ _ _ _
We also offer acces to Lucrative Ore & therefor, in terms of industry & exploration we have a few additional "role focus lines"
- Miner
- Manufactorer/Industrialist
- Hacker
- Hauler/Freighter
- Research Specialist(blueprint oriented)
- Salvager ( especially great at gathering resources for Rig Production)
- Planetary Colonizer (Building Mining outposts on Planets, often for the goal of producing POS fuel on a local basis)
- POS Specialist ( For setting up & operating Player Owned Structures )
- Lunar Locater & Starbase Defense Tactician, a scout with the purpose of locating lucrative locations rather than targets & threats.

_ _ _ _ _

ISK rewards during Operations are, if lucrative, split equally between all participants.

Hope to see You Soon!
Respectfully
Morpheus Nostromo