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[Y5X7V] Deep Space Apple Association

2 membersTax 7%Founded in 2017
Killboard
Kills
57
+0 in the last 90 days
Losses
144
+0 in the last 90 days
28%
Efficiency
ISK Efficiency 34%
ISK destroyed
2.60B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
57
Losses
144
Danger Ratio
96%
Final Blows
48
Points
57

ISK

Destroyed
2.60B
Lost
5.07B
Balance
-2.48B
ISK Efficiency
34%

Solo

Solo Kills
23
Solo Ratio
40%
Avg Kills/Day
—

Other

NPC Losses
6
NPC Loss Ratio
4%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Deep Space Apple Association is primarily an Academy for new & old players alike. Its main purpose being to learn & teach especially the combat oriented aspects of eve. The operations carried out here are, in essence, based on voluntarism - perhaps with a few exceptions.
To place some perspective on the nature of our early squad structures; we operate primarily in Wolf-Packs, which serve both themselves & sometimes function as support for our allies.

New Players Benefits; Medal System;
- In Order to Operate efficiently, We thrive to achieve a mutually beneficial symbiosis between newer & older players, one way we might succeed in doing so is by a rank/medal system, in which Theory & Experience marks the Will of the Hunter.
An Example Could Be;
- Raider ; Little to No Experience
- Wolf ; (to some degree) Proven him/herself in Action, familiar with basic PvP functions
- Lion ; Capable Wolf-Pack Operator, Willing & Well both Alone and in Groups.
- Dragon ; a True Hero in Deep Space
Example end///
Real Roles:
* Light Tackler, often a fast frigate with modules like webifiers & warp scramblers/disruptors to keep the targets in place, cheap to replace.
* Heavy Tackler; Heavily Tanked Tackler, often a Plated Cruiser or passive/active battlecruiser(or bigger)
* E-war Tactician ; Capable of utilizing Electronic warfare like; ECM, Sensor Dampeners, Target Painters, Tracking Disruptors & Energy Neutralizers
* Logistic ; Remote Repairer ("Healer")
* 'Glass' Cannon ; Good DPS skills & fit at the expense of low EHP & Tank
* Bait ; Heavily Tanked, Low/Medium Damage output - Similar to a Heavy Tackler but less "fishy"
*Booster/Link ; Fleet skills trained; working towards warfare link modules that boost the overall abilities of the fleet,squad&/wing)
*Scout ; Familiar with Dscan, fast to "map" movement in nearby systems in order to gain a better perspective, secondarily a light tackler.

*Cloaky Combat Scanner ; Requires experience and quite a bit of skill, but capable of locating targets in deep space by the usage of probes

*Sniper - Long Range Assault Unit

_ _ _ _ _
We also offer acces to Lucrative Ore & therefor, in terms of industry & exploration we have a few additional "role focus lines"
- Miner
- Manufactorer/Industrialist
- Hacker
- Hauler/Freighter
- Research Specialist(blueprint oriented)
- Salvager ( especially great at gathering resources for Rig Production)
- Planetary Colonizer (Building Mining outposts on Planets, often for the goal of producing POS fuel on a local basis)
- POS Specialist ( For setting up & operating Player Owned Structures )
- Lunar Locater & Starbase Defense Tactician, a scout with the purpose of locating lucrative locations rather than targets & threats.

_ _ _ _ _

ISK rewards during Operations are, if lucrative, split equally between all participants.

Hope to see You Soon!
Respectfully
Morpheus Nostromo