CorporazioneAttivaAttaccabile in guerra
[HSS1.] Highstellar Syndicate
47 membriTasse 15%Fondata nel 2018
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Nessun dato killboard disponibile per questo pilota.
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
We are in alliance with:
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command