CorporationActiveWar eligible
[HSS1.] Highstellar Syndicate
48 membersTax 15%Founded in 2018
- Kills
- 877
- +387 in the last 90 days
- Losses
- 442
- +105 in the last 90 days
- Efficiency
- ISK Efficiency 86%
- ISK destroyed
- 588.95B
- +219.78B in the last 90 days
- Activity
- Very High
- 4.3 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 877
- Losses
- 442
- Danger Ratio
- 86%
- Final Blows
- 135
- Points
- 695
ISK
- Destroyed
- 588.95B
- Lost
- 92.63B
- Balance
- +496.32B
- ISK Efficiency
- 86%
Solo
- Solo Kills
- 55
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 62
- NPC Loss Ratio
- 14%
- Activity
- Very High
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
We are in alliance with:
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command