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CorporazioneAttiva

[UCAD] Unplanned Catastrophic Disassembly

22 membriTasse 1%Fondata nel 2023
Kill
48
+0 negli ultimi 90 giorni
Perdite
8
+0 negli ultimi 90 giorni
86%
Efficienza
Efficienza ISK 62%
ISK distrutti
2.03B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
48
Perdite
8
Indice di pericolo
100%
Colpi finali
43
Punti
48

ISK

Distrutti
2.03B
Persi
1.26B
Bilancio
+763.1M
Efficienza ISK
62%

Solo

Kill in solo
40
Percentuale solo
83%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

Mining? Gas huffing? Losing ships in the least entertaining ways possible? That's us!

Want to mine or huff with us? We have
boosts! Occasionally, they're even the right kind of boosts for the activity in question. Well, when the mining foreman isn't drunk, anyway. You can't beat that. Not even with a stick!

Need suggested ships and fits for these activities? We can provide some. No guarantees they're optimized or even effective, though. You are strongly encouraged to theorycraft and analyze anything you get from our members.
Always remember, "Free advice is worth what you paid for it."

Refining and reprocessing? Yeah, we got a guy. Sometimes he skims a little off the top for himself, so watch him closely. But, you're guaranteed to get something back, you know?

Looking for hauling? We can move all the things for our esteemed colleagues. Cover the JF
fuel costs per m3 of your goods, maybe a little extra for the space truckers and cyno pilots, and we'll call it good. It's even slightly more than semi-likely your stuff will get there, too! Be warned, however, this isn't a German light rail operation. There's no hard and fast schedule or an in-born drive to make sure "things run on time."

PVP? We suck at it. Don't get us wrong, we've done it. In HS, LS, NS, j-space. Exceptionally poorly, sure. But, it's always almost-but-not-quite as fun as it is frustrating. The best part of dying in Eve is, well, you can't really die! Re-ship, make the long, slow, painful trek back home, and do it all again another day. That's what we're paying for, right?