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CorporationActive

[UCAD] Unplanned Catastrophic Disassembly

22 membersTax 1%Founded in 2023
Kills
48
+0 in the last 90 days
Losses
8
+0 in the last 90 days
86%
Efficiency
ISK Efficiency 62%
ISK destroyed
2.03B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
48
Losses
8
Danger Ratio
100%
Final Blows
43
Points
48

ISK

Destroyed
2.03B
Lost
1.26B
Balance
+763.1M
ISK Efficiency
62%

Solo

Solo Kills
40
Solo Ratio
83%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Mining? Gas huffing? Losing ships in the least entertaining ways possible? That's us!

Want to mine or huff with us? We have
boosts! Occasionally, they're even the right kind of boosts for the activity in question. Well, when the mining foreman isn't drunk, anyway. You can't beat that. Not even with a stick!

Need suggested ships and fits for these activities? We can provide some. No guarantees they're optimized or even effective, though. You are strongly encouraged to theorycraft and analyze anything you get from our members.
Always remember, "Free advice is worth what you paid for it."

Refining and reprocessing? Yeah, we got a guy. Sometimes he skims a little off the top for himself, so watch him closely. But, you're guaranteed to get something back, you know?

Looking for hauling? We can move all the things for our esteemed colleagues. Cover the JF
fuel costs per m3 of your goods, maybe a little extra for the space truckers and cyno pilots, and we'll call it good. It's even slightly more than semi-likely your stuff will get there, too! Be warned, however, this isn't a German light rail operation. There's no hard and fast schedule or an in-born drive to make sure "things run on time."

PVP? We suck at it. Don't get us wrong, we've done it. In HS, LS, NS, j-space. Exceptionally poorly, sure. But, it's always almost-but-not-quite as fun as it is frustrating. The best part of dying in Eve is, well, you can't really die! Re-ship, make the long, slow, painful trek back home, and do it all again another day. That's what we're paying for, right?