CorporationActive
[UCAD] Unplanned Catastrophic Disassembly
22 membersTax 1%Founded in 2023
- Kills
- 48
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 62%
- ISK destroyed
- 2.03B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 48
- Losses
- 8
- Danger Ratio
- 100%
- Final Blows
- 43
- Points
- 48
ISK
- Destroyed
- 2.03B
- Lost
- 1.26B
- Balance
- +763.1M
- ISK Efficiency
- 62%
Solo
- Solo Kills
- 40
- Solo Ratio
- 83%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Mining? Gas huffing? Losing ships in the least entertaining ways possible? That's us!
Want to mine or huff with us? We have boosts! Occasionally, they're even the right kind of boosts for the activity in question. Well, when the mining foreman isn't drunk, anyway. You can't beat that. Not even with a stick!
Need suggested ships and fits for these activities? We can provide some. No guarantees they're optimized or even effective, though. You are strongly encouraged to theorycraft and analyze anything you get from our members. Always remember, "Free advice is worth what you paid for it."
Refining and reprocessing? Yeah, we got a guy. Sometimes he skims a little off the top for himself, so watch him closely. But, you're guaranteed to get something back, you know?
Looking for hauling? We can move all the things for our esteemed colleagues. Cover the JF fuel costs per m3 of your goods, maybe a little extra for the space truckers and cyno pilots, and we'll call it good. It's even slightly more than semi-likely your stuff will get there, too! Be warned, however, this isn't a German light rail operation. There's no hard and fast schedule or an in-born drive to make sure "things run on time."
PVP? We suck at it. Don't get us wrong, we've done it. In HS, LS, NS, j-space. Exceptionally poorly, sure. But, it's always almost-but-not-quite as fun as it is frustrating. The best part of dying in Eve is, well, you can't really die! Re-ship, make the long, slow, painful trek back home, and do it all again another day. That's what we're paying for, right?
Want to mine or huff with us? We have boosts! Occasionally, they're even the right kind of boosts for the activity in question. Well, when the mining foreman isn't drunk, anyway. You can't beat that. Not even with a stick!
Need suggested ships and fits for these activities? We can provide some. No guarantees they're optimized or even effective, though. You are strongly encouraged to theorycraft and analyze anything you get from our members. Always remember, "Free advice is worth what you paid for it."
Refining and reprocessing? Yeah, we got a guy. Sometimes he skims a little off the top for himself, so watch him closely. But, you're guaranteed to get something back, you know?
Looking for hauling? We can move all the things for our esteemed colleagues. Cover the JF fuel costs per m3 of your goods, maybe a little extra for the space truckers and cyno pilots, and we'll call it good. It's even slightly more than semi-likely your stuff will get there, too! Be warned, however, this isn't a German light rail operation. There's no hard and fast schedule or an in-born drive to make sure "things run on time."
PVP? We suck at it. Don't get us wrong, we've done it. In HS, LS, NS, j-space. Exceptionally poorly, sure. But, it's always almost-but-not-quite as fun as it is frustrating. The best part of dying in Eve is, well, you can't really die! Re-ship, make the long, slow, painful trek back home, and do it all again another day. That's what we're paying for, right?