CorporazioneAttiva
[TCCEL] The Cinder Cell
3 membriTasse 0%Fondata nel 2025
- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 4
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 65%
- ISK distrutti
- 256.7M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 4
- Indice di pericolo
- 100%
- Colpi finali
- 1
- Punti
- 1
ISK
- Distrutti
- 256.7M
- Persi
- 135.7M
- Bilancio
- +121.0M
- Efficienza ISK
- 65%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola la corporazione, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Descrizione
Cinder Cell Corporation is the public face of an old Matari habit: survive through circles, move through silence, and prepare before permission is granted.
On paper, we are logistics: regional ash-points, doctrine hulls, ammo, modules—staged across New Eden so Minmatar pilots can move and reship without begging a bureaucracy for permission.
In practice… we are what the Republic grows when it’s cornered.
We are not fleet command. We are not “intelligence” (at least, not officially). We don’t petition, posture, or debate. We don’t wait for votes while chains are reforged in quiet rooms.
We prepare. We disrupt. We extract. We erase.
To our allies we are infrastructure.
To our enemies we are a rumor that keeps showing up in the wreckage.
To the Amarr, we are “terrorists” — because every slaver calls resistance a crime.
Our doctrine is simple: **the Republic survives.**
If it must be protected from enemies, we act.
If it must be protected from its “friends”… we act.
If it must be protected from itself… we act.
Here, outcomes outrank reputation.
**Success is morality.**
**Survival is virtue.**
**Failure is the only crime.**
On paper, we are logistics: regional ash-points, doctrine hulls, ammo, modules—staged across New Eden so Minmatar pilots can move and reship without begging a bureaucracy for permission.
In practice… we are what the Republic grows when it’s cornered.
We are not fleet command. We are not “intelligence” (at least, not officially). We don’t petition, posture, or debate. We don’t wait for votes while chains are reforged in quiet rooms.
We prepare. We disrupt. We extract. We erase.
To our allies we are infrastructure.
To our enemies we are a rumor that keeps showing up in the wreckage.
To the Amarr, we are “terrorists” — because every slaver calls resistance a crime.
Our doctrine is simple: **the Republic survives.**
If it must be protected from enemies, we act.
If it must be protected from its “friends”… we act.
If it must be protected from itself… we act.
Here, outcomes outrank reputation.
**Success is morality.**
**Survival is virtue.**
**Failure is the only crime.**