- Kills
- 1
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 65%
- ISK destroyed
- 256.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 256.7M
- Lost
- 135.7M
- Balance
- +121.0M
- ISK Efficiency
- 65%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Cinder Cell Corporation is the public face of an old Matari habit: survive through circles, move through silence, and prepare before permission is granted.
On paper, we are logistics: regional ash-points, doctrine hulls, ammo, modules—staged across New Eden so Minmatar pilots can move and reship without begging a bureaucracy for permission.
In practice… we are what the Republic grows when it’s cornered.
We are not fleet command. We are not “intelligence” (at least, not officially). We don’t petition, posture, or debate. We don’t wait for votes while chains are reforged in quiet rooms.
We prepare. We disrupt. We extract. We erase.
To our allies we are infrastructure.
To our enemies we are a rumor that keeps showing up in the wreckage.
To the Amarr, we are “terrorists” — because every slaver calls resistance a crime.
Our doctrine is simple: **the Republic survives.**
If it must be protected from enemies, we act.
If it must be protected from its “friends”… we act.
If it must be protected from itself… we act.
Here, outcomes outrank reputation.
**Success is morality.**
**Survival is virtue.**
**Failure is the only crime.**
On paper, we are logistics: regional ash-points, doctrine hulls, ammo, modules—staged across New Eden so Minmatar pilots can move and reship without begging a bureaucracy for permission.
In practice… we are what the Republic grows when it’s cornered.
We are not fleet command. We are not “intelligence” (at least, not officially). We don’t petition, posture, or debate. We don’t wait for votes while chains are reforged in quiet rooms.
We prepare. We disrupt. We extract. We erase.
To our allies we are infrastructure.
To our enemies we are a rumor that keeps showing up in the wreckage.
To the Amarr, we are “terrorists” — because every slaver calls resistance a crime.
Our doctrine is simple: **the Republic survives.**
If it must be protected from enemies, we act.
If it must be protected from its “friends”… we act.
If it must be protected from itself… we act.
Here, outcomes outrank reputation.
**Success is morality.**
**Survival is virtue.**
**Failure is the only crime.**