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CorporationActive

[TCCEL] The Cinder Cell

3 membersTax 0%Founded in 2025
CEOCris KillAlotIndependent
Killboard
Kills
1
+0 in the last 90 days
Losses
4
+0 in the last 90 days
20%
Efficiency
ISK Efficiency 65%
ISK destroyed
256.7M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
4
Danger Ratio
100%
Final Blows
1
Points
1

ISK

Destroyed
256.7M
Lost
135.7M
Balance
+121.0M
ISK Efficiency
65%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Cinder Cell Corporation is the public face of an old Matari habit: survive through circles, move through silence, and prepare before permission is granted.

On paper, we are logistics: regional ash-points, doctrine hulls, ammo, modules—staged across New Eden so Minmatar pilots can move and reship without begging a bureaucracy for permission.

In practice… we are what the Republic grows when it’s cornered.

We are not fleet command. We are not “intelligence” (at least, not officially). We don’t petition, posture, or debate. We don’t wait for votes while chains are reforged in quiet rooms.

We prepare. We disrupt. We extract. We erase.

To our allies we are infrastructure.
To our enemies we are a rumor that keeps showing up in the wreckage.
To the Amarr, we are “terrorists” — because every slaver calls resistance a crime.

Our doctrine is simple: **the Republic survives.**
If it must be protected from enemies, we act.
If it must be protected from its “friends”… we act.
If it must be protected from itself… we act.

Here, outcomes outrank reputation.

**Success is morality.**
**Survival is virtue.**
**Failure is the only crime.**