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CorporazioneAttivaAttaccabile in guerra

[VO11Y] Weapons Free Initiative

22 membriTasse 7%Fondata nel 2026
Killboard
Kill
64
+19 negli ultimi 90 giorni
Perdite
152
+55 negli ultimi 90 giorni
30%
Efficienza
Efficienza ISK 27%
ISK distrutti
15.29B
+6.30B negli ultimi 90 giorni
Attività
Media
0,2 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
64
Perdite
152
Indice di pericolo
76%
Colpi finali
52
Punti
204

ISK

Distrutti
15.29B
Persi
40.63B
Bilancio
-25.34B
Efficienza ISK
27%

Solo

Kill in solo
30
Percentuale solo
47%
Kill medie/giorno
—

Altro

Perdite contro NPC
37
Quota perdite NPC
24%
Attività
Media

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

Not all corporations are built the same.
Some are just chat channels with a logo. Others promise everything and deliver very little.
This is not one of those.
We are a structured, player-driven corporation built around a simple idea:
If you log in, you should be able to make progress immediately.
No guesswork. No wasted time. No chaos.
We operate a connected system focused on:
Resource acquisition
Industry and production
Logistics and market flow
Everything is designed to reduce friction and create consistent, repeatable income paths.
You are not joining something that “might work.”
From day one:
You are plugging into something that already does.
Clear ways to earn ISK with little to no starting capital
Access to organized opportunities
Logistics support that removes “what do I do with this?” problems
A stable environment where effort turns into results
Choose your path:
Mining
PvE / missions
Salvage and recovery
Industry and production
Or move between them as you grow.
No forced roles. No pressure.
WHAT MAKES US DIFFERENT
Most corps expect you to figure everything out yourself.
We don’t.
We’ve built systems that allow:
New players to start earning quickly
Returning players to re-engage without friction
Experienced players to scale efficiently
We focus on:
Efficiency over noise
Systems over micromanagement
Progress over busywork
WHO WE’RE LOOKING FOR
✔ New players who want direction without pressure
✔ Returning players looking for structure
✔ Independent players who prefer systems over chaos
You do NOT need:
High skill points
Expensive ships
Industry experience
You DO need:
Willingness to learn
Consistency
Basic communication
WHAT WE ARE NOT
We are not:
A mandatory ops corp
A “be online or be kicked” group
A disorganized free-for-all
We are structured—but flexible.
Organized—but not restrictive.
FINAL WORD
If you want noise, this isn’t it.
If you want progress, it is.
Apply, reach out, or join and see for yourself.