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CorporazioneAttiva

[LILAD] Happy Beatz Department

13 membriTasse 0%Fondata nel 2026
CEOProfessor HahaIndipendente
Kill
3
+3 negli ultimi 90 giorni
Perdite
6
+4 negli ultimi 90 giorni
33%
Efficienza
Efficienza ISK 25%
ISK distrutti
359.4M
+359.4M negli ultimi 90 giorni
Attività
Bassa
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
3
Perdite
6
Indice di pericolo
83%
Colpi finali
3
Punti
5

ISK

Distrutti
359.4M
Persi
1.06B
Bilancio
-704.5M
Efficienza ISK
25%

Solo

Kill in solo
3
Percentuale solo
100%
Kill medie/giorno
—

Altro

Perdite contro NPC
1
Quota perdite NPC
17%
Attività
Bassa

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

🎵 HAPPY BEATZ DEPARTMENT 🎵

**Because apparently surviving New Eden wasn't stressful enough without a soundtrack.**

Welcome to the **Happy Beatz Department**, the highly questionable division of our corporation responsible for keeping morale dangerously above acceptable levels.

We specialize in the things that truly matter in EVE Online: **ISK, explosions, questionable fleet decisions, and music loud enough to drown out the sound of your ship exploding.**

Whether you're out **ratting**, mining, running industry, exploring J-space, or joining a fleet where the FC confidently says *“this should be easy”* five seconds before everything goes horribly wrong, the Happy Beatz Department is here to provide the appropriate soundtrack.

Our highly advanced operational doctrine is simple:

**Undock → press play → make questionable decisions → lose ship → blame the music.**

We believe every fleet deserves a soundtrack. Small-gang PvP? Something aggressive. Mining op? Something painfully repetitive. Logistics fleet? Something with a steady beat, because watching everyone's armor disappear apparently wasn't stressful enough. Capital fleet? Bring something epic. If the cyno goes up, the bass goes up.

Membership in the department requires absolutely no musical talent. In fact, musical talent may be considered suspicious.

We welcome DJs, playlist warriors, karaoke criminals, AFK miners, bittervets, newbros, FCs with questionable life choices, and anyone who has ever said **“one more roam”** at 03:00 EVE time.

Our only real rule:

**If the ship is exploding, the music must continue.**

The Happy Beatz Department does not promise ISK, killmarks, SRP, good decisions, or a positive K/D ratio.

We do, however, promise **beats, banter, and enough questionable music choices to make your enemies wish they had simply docked up.**

**o7 — Stay safe, fly dangerous, and keep the beat going.**