200mm Railgun II
Tech IIMeta 5ID 12346
Descrizione
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Caratteristiche
- Massa1.00K kg
- Volume10 m³
- Capacità1 m³
- Prezzo base243.09K ISK
Attributi
[22]Activation Cost
4.51 GJ
Structure Hitpoints
40 HP
Powergrid Usage
166 MW
CPU usage
37 tf
Rate of fire
4.46K s
Optimal Range
19.44K m
Charges Per Cycle
1
Damage Modifier
3.04 x
Charge size
2 1=small 2=medium 3=l
Accuracy falloff
9.00K m
Turret Tracking
7.20
Primary Skill required
3.30K typeID
Secondary Skill required
3.30K typeID
Tertiary Skill required
12.21K typeID
Tech Level
2 Level
Used with (Charge Group)
85 groupID
Used with (Charge Group)
373 groupID
Meta Level
5 Level
Overload rate of fire bonus
-15 %
Heat Damage
0.70 HP
Required Thermodynamics Level
1 Level
Reload Time
5.00K s
Effetti
[2]High power
hiPower · id 12
Requires a high power slot
Turret
turretFitted · id 42
Requires a turret hardpoint
Varianti & Confronto
[10]// SELECT TO COMPARE
| Attribute | 200mm Railgun ITech I | 200mm Carbide Railgun ITech I | 200mm Railgun IITech II | |
|---|---|---|---|---|
| Accuracy falloff | 9.00K m | 9.00K m | 9.00K m | 9.00K m |
| Activation Cost | 4.51 GJ | 4.29 GJ | 4.07 GJ | 4.51 GJ |
| Charge size | 2 1=small 2=medium 3=l | 2 1=small 2=medium 3=l | 2 1=small 2=medium 3=l | 2 1=small 2=medium 3=l |
| Charges Per Cycle | 1 | 1 | 1 | 1 |
| CPU usage | 33 tf | 26 tf | 29 tf | 37 tf |
| Damage Modifier | 2.53 x | 2.66 x | 2.78 x | 3.04 x |
| Heat Damage | 0.70 HP | 0.70 HP | 0.70 HP | 0.70 HP |
| Meta Level | 0 Level | 1 Level | 2 Level | 5 Level |
| Optimal Range | 16.20K m | 17.01K m | 17.82K m | 19.44K m |
| Overload rate of fire bonus | -15 % | -15 % | -15 % | -15 % |
| Powergrid Usage | 158 MW | 158 MW | 158 MW | 166 MW |
| Primary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Rate of fire | 4.46K s | 4.46K s | 4.46K s | 4.46K s |
| Reload Time | 5.00K s | 5.00K s | 5.00K s | 5.00K s |
| Required Thermodynamics Level | 1 Level | 1 Level | 1 Level | 1 Level |
| Secondary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Tertiary Skill required | — | — | — | 12.21K typeID |
| Turret Tracking | 7.20 | 7.20 | 7.20 | 7.20 |
| Used with (Charge Group) | 85 groupID | 85 groupID | 85 groupID | 85 groupID |
| Used with (Charge Group) | — | — | — | 373 groupID |