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200mm Railgun II

200mm Railgun II

Tech IIMeta 5Railguns · Medium
Damage Modifier3.04 x
Rate of fire4.46 s
Optimal Range19,440 m
Accuracy falloff9,000 m
Turret Tracking7.2
Powergrid Usage166 MW

Description

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

All attributes

22 attributes · 2 effects
Activation Cost4.52 GJ
Structure Hitpoints40 HP
Powergrid Usage166 MW
CPU usage37 tf
Rate of fire4.46 s
Optimal Range19,440 m
Charges Per Cycle1
Damage Modifier3.04 x
Charge sizeMedium
Accuracy falloff9,000 m
Turret Tracking7.2
Primary Skill required#3304
Secondary Skill required#3300
Tertiary Skill required#12206
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#373
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost4.52 GJ
Structure Hitpoints40 HP
Powergrid Usage166 MW
CPU usage37 tf
Rate of fire4.46 s
Optimal Range19,440 m
Charges Per Cycle1
Damage Modifier3.04 x
Charge sizeMedium
Accuracy falloff9,000 m
Turret Tracking7.2
Overload rate of fire bonus-15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
200mm Railgun IITech II
Accuracy falloff9,000 m9,000 m9,000 m9,000 m
Activation Cost4.52 GJ4.29 GJ4.07 GJ4.52 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage33 tf26 tf29 tf37 tf
Damage Modifier2.53 x2.66 x2.78 x3.04 x
Heat Damage0.7 HP0.7 HP0.7 HP0.7 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range16,200 m17,010 m17,820 m19,440 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage158 MW158 MW158 MW166 MW
Primary Skill required#3304#3304#3304#3304
Rate of fire4.46 s4.46 s4.46 s4.46 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12206
Turret Tracking7.27.27.27.2
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#373