Descrizione
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Tutti gli attributi
30 attributi · 1 effetti
Consumption Type#16275
Consumption Quantity250 units
Disallow Activation In Warp1 1=True 0=False
Mass multiplier10 x
Max Modules Of This Group Allowed1
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Effetti
High power
hiPower · 12
Requires a high power slot
Statistiche
Consumption Quantity250 units
Disallow Activation In Warp1 1=True 0=False
Mass multiplier10 x
Max Modules Of This Group Allowed1
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Varianti & Confronto
3 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | Siege Module ITech I | Siege Module IITech II | |
|---|---|---|---|
| Activation time / duration | 5 min | 5 min | 5 min |
| Armor Repairer / Shield Booster Amount Bonus | 100 % | 100 % | 100 % |
| Armor Repairer / Shield Booster Duration Bonus | -50 % | -50 % | -50 % |
| Can be fitted to | #4594 | #4594 | #4594 |
| Can only be fitted to | #485 | #485 | #485 |
| Consumption Quantity | 250 units | 250 units | 250 units |
| Consumption Type | #16275 | #16275 | #16275 |
| CPU usage | 100 tf | 110 tf | 110 tf |
| Disallow Activation In Warp | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| Disallow Docking | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| Disallow Tethering | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| ECM Resistance | 100% | 100% | 100% |
| Mass multiplier | 10 x | 10 x | 10 x |
| Max Modules Of This Group Allowed | 1 | 1 | 1 |
| Maximum Velocity Bonus | -10.100% | -10.100% | -10.100% |
| Meta Level | 0 Level | 5 Level | 5 Level |
| Powergrid Usage | 100.000 MW | 105.000 MW | 120.000 MW |
| Primary Skill required | #22043 | #22043 | #22043 |
| Rapid Torpedo Launcher Bonus | -80 % | -80 % | -80 % |
| Remote Assistance Impedance Bonus | -8100% | -8100% | -8100% |
| Remote Capacitor Transmitter Impedance Bonus | -10.099,99% | -10.099,99% | -10.099,99% |
| Remote Repair Impedance Bonus | -10.099,99% | -10.099,99% | -10.099,99% |
| Sensor Dampener Resistance Bonus | -6100% | -7100% | -7600% |
| Siege Missile Damage Bonus | 165 % | 200 % | 210 % |
| Structure Hitpoints | 999.999 HP | 999.999 HP | 999.999 HP |
| Tech Level | 1 Level | 2 Level | 2 Level |
| Torpedo Velocity Bonus | 150 % | 150 % | 150 % |
| Turret Damage Bonus | 700 % | 840 % | 880 % |
| Weapon Disruption Resistance Bonus | -60 % | -70 % | -75 % |
| XL Launcher ROF Bonus | -80 % | -80 % | -80 % |