Chimera
Meta 0ID 23915
Descrizione
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime.
It was most famously flown by the legendary Admiral Yakiya Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.
The Chimera is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
Caratteristiche
- Massa1.24B kg
- Volume11.93M m³
- Capacità2.60K m³
- Prezzo base3.15B ISK
Bonus
[12]- 4%bonus to all shield resistancesper livello
- 5%bonus to Scarab Support Fighter ECM optimal rangeper livello
- 2%bonus to Scarab Support Fighter ECM strengthper livello
- 1%bonus to Shield Command and Information Command burst strength and durationper livello
- •Can fit Integrated Sensor Array
- •Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- •Can use two Command Burst modules
- 200%bonus to Command Burst area of effect range
- •Can launch Light and Support Fighters
- •Can lock at extended ranges
- •Conduit Jump capable
- 5xpenalty to Entosis Link duration
Attributi
[76]ShieldEHP: 93,793.1
0%
20%
40%
50%
- Shield Capacity68,000 HP
- Shield recharge time250m
ArmorEHP: 90,370.37
50%
45%
25%
10%
- Armor Hitpoints61,000 HP
StructureEHP: 103,582.09
33%
33%
33%
33%
- Structure Hitpoints69,400 HP
Capacitor
- Capacitor Capacity50,000 GJ
- Capacitor Recharge time64m
NavigationAlign Time: 36.10s
- Maximum Velocity75 m/sec
- Mass1,240,000,000 kg
- Inertia Modifier0.042 x
Targeting
- Maximum Targeting Range350 km
- Maximum Locked Targets14
- Signature Radius10,065 m
- Scan Resolution60 mm
Sensor strength
—
Radar
—
Ladar
—
Magnet.
80 pts
Gravim.
Inventory
- Volume (packaged)11,925,000 m³
- Capacity (cargo hold)2,600 m³
All attributes (76)
Item Damage
0 HP
Structure Hitpoints
69,400 HP
Powergrid Output
450,000 MW
Low Slots
4
Medium Slots
7
High Slots
5
Power Load
0 MW
Maximum Velocity
75 m/sec
CPU Output
825 tf
CPU Load
0 tf
Capacitor Recharge time
3,840,000 s
Inertia Modifier
0.04 x
Maximum Targeting Range
350,000 m
Launcher Hardpoints
0 hardpoints
Turret Hardpoints
0 hardpoints
Structure Kinetic Damage Resistance
0.67 %
Structure Thermal Damage Resistance
0.67 %
Structure Explosive Damage Resistance
0.67 %
Structure EM Damage Resistance
0.67 %
Primary Skill required
20,533 typeID
Secondary Skill required
24,312 typeID
Cargo Scan Resistance
0 %
Maximum Locked Targets
14
RADAR Sensor Strength
0 points
Ladar Sensor Strength
0 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
80 points
Shield Capacity
68,000 HP
Armor Hitpoints
61,000 HP
Armor EM Damage Resistance
0.5 %
Armor Explosive Damage Resistance
0.9 %
Armor Kinetic Damage Resistance
0.75 %
Armor Thermal Damage Resistance
0.55 %
Shield EM Damage Resistance
1 %
Shield Explosive Damage Resistance
0.5 %
Shield Kinetic Damage Resistance
0.6 %
Shield Thermal Damage Resistance
0.8 %
Drone Capacity
0 m3
Tech Level
1 Level
Shield recharge time
15,000,000 s
Capacitor Capacity
50,000 GJ
Signature Radius
10,065 m
Scan Resolution
60 mm
Meta Level
0 Level
Maximum Operational Distance
5,000 m
Maximum Concurrent Operational Users
10
Jump Drive Fuel Need
17,888 typeID
Maximum Jump Range
3.5 ly
Jump Drive Consumption Amount
3,000 units
Jump Drive Capacitor Need
0.95 %
Ship Maintenance Bay Capacity
2,000,000 m3
Fleet Hangar Capacity
10,000 m3
Calibration
400 points
Rig Slots
3
Drone Bandwidth
0 Mbit/sec
Ship Warp Speed
1 AU/s
Rig Size
4 1=small 2=medium 3=l
Fuel Bay Capacity
3,000 m3
Banned in High Sec Space
1 1=True 0=False
Gate Scramble Status
0
Capacitor Warfare Resistance
1 %
Fighter Hangar Capacity
60,000 m3
Sensor Warfare Resistance
1 %
Weapon Disruption Resistance
1 %
Target Painter Resistance
1 %
Stasis Webifier Resistance
1 %
Remote Logistics Impedance
1 %
Remote Electronic Assistance Impedance
1 %
Fighter Squadron Launch Tubes
4
Light Fighter Squadron Limit
3
Support Fighter Squadron Limit
2
Entosis Assistance Impedance
0 %
Conduit Jump Consumption Amount
3,000 units
Conduit Jump Passenger Count
5
Conduit Passenger Bonus
0
Maximum Directional Scan Range
2,147,483,647,000 m
Varianti & Confronto
[2]// SELECT TO COMPARE
| Attribute | SimurghTech II | |
|---|---|---|
| Armor EM Damage Resistance | 0.50 % | 0.50 % |
| Armor Explosive Damage Resistance | 0.90 % | 0.90 % |
| Armor Hitpoints | 61.00K HP | 60.00K HP |
| Armor Kinetic Damage Resistance | 0.75 % | 0.45 % |
| Armor Thermal Damage Resistance | 0.55 % | 0.25 % |
| Banned in High Sec Space | 1 1=True 0=False | 1 1=True 0=False |
| Calibration | 400 points | 400 points |
| Capacitor Capacity | 50.00K GJ | 59.52K GJ |
| Capacitor Recharge time | 3.84M s | 4.57M s |
| Capacitor Warfare Resistance | 1 % | 1 % |
| Cargo Scan Resistance | 0 % | 0 % |
| Conduit Jump Consumption Amount | 3.00K units | 3.00K units |
| Conduit Jump Passenger Count | 5 | 5 |
| Conduit Passenger Bonus | 0 | 0 |
| CPU Load | 0 tf | 0 tf |
| CPU Output | 825 tf | 875 tf |
| Drone Bandwidth | 0 Mbit/sec | 0 Mbit/sec |
| Drone Capacity | 0 m3 | 0 m3 |
| Entosis Assistance Impedance | 0.00 % | 0.00 % |
| Fighter Hangar Capacity | 60.00K m3 | 60.00K m3 |
| Fighter Squadron Launch Tubes | 4 | 4 |
| Fleet Hangar Capacity | 10.00K m3 | 10.00K m3 |
| Fuel Bay Capacity | 3.00K m3 | 7.50K m3 |
| Gate Scramble Status | 0 | 0 |
| Gravimetric Sensor Strength | 80 points | 80 points |
| High Slots | 5 | 6 |
| Inertia Modifier | 0.04 x | 0.04 x |
| Item Damage | 0 HP | 0 HP |
| Jump Drive Capacitor Need | 0.95 % | 0.95 % |
| Jump Drive Consumption Amount | 3.00K units | 3.00K units |
| Jump Drive Fuel Need | 17.89K typeID | 17.89K typeID |
| Ladar Sensor Strength | 0 points | 0 points |
| Launcher Hardpoints | 0 hardpoints | 0 hardpoints |
| Light Fighter Squadron Limit | 3 | 2 |
| Low Slots | 4 | 4 |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Concurrent Operational Users | 10 | 10 |
| Maximum Directional Scan Range | 2147.48B m | 2147.48B m |
| Maximum Jump Range | 3.50 ly | 3.75 ly |
| Maximum Locked Targets | 14 | 14 |
| Maximum Operational Distance | 5.00K m | 5.00K m |
| Maximum Targeting Range | 350.00K m | 350.00K m |
| Maximum Velocity | 75 m/sec | 70 m/sec |
| Medium Slots | 7 | 8 |
| Meta Level | 0 Level | 0 Level |
| Power Load | 0 MW | 0 MW |
| Powergrid Output | 450.00K MW | 490.91K MW |
| Primary Skill required | 20.53K typeID | 20.53K typeID |
| RADAR Sensor Strength | 0 points | 0 points |
| Remote Electronic Assistance Impedance | 1 % | 1 % |
| Remote Logistics Impedance | 1 % | 1 % |
| Rig Size | 4 1=small 2=medium 3=l | 4 1=small 2=medium 3=l |
| Rig Slots | 3 | 2 |
| Scan Resolution | 60 mm | 68.50 mm |
| Secondary Skill required | 24.31K typeID | 24.31K typeID |
| Sensor Warfare Resistance | 1 % | 1 % |
| Shield Capacity | 68.00K HP | 67.50K HP |
| Shield EM Damage Resistance | 1 % | 1 % |
| Shield Explosive Damage Resistance | 0.50 % | 0.50 % |
| Shield Kinetic Damage Resistance | 0.60 % | 0.38 % |
| Shield recharge time | 15.00M s | 15.00M s |
| Shield Thermal Damage Resistance | 0.80 % | 0.30 % |
| Ship Maintenance Bay Capacity | 2.00M m3 | 2.00M m3 |
| Ship Warp Speed | 1 AU/s | 1 AU/s |
| shipBonusCommandCarrierCMJDDuration | — | -5 |
| shipBonusCommandCarrierCMJDShipJumpCap | — | 20 |
| Signature Radius | 10.06K m | 10.79K m |
| Stasis Webifier Resistance | 1 % | 1 % |
| Structure EM Damage Resistance | 0.67 % | 0.67 % |
| Structure Explosive Damage Resistance | 0.67 % | 0.67 % |
| Structure Hitpoints | 69.40K HP | 67.50K HP |
| Structure Kinetic Damage Resistance | 0.67 % | 0.67 % |
| Structure Thermal Damage Resistance | 0.67 % | 0.67 % |
| Support Fighter Squadron Limit | 2 | 4 |
| Target Painter Resistance | 1 % | 1 % |
| Tech Level | 1 Level | 1 Level |
| Tertiary Skill required | — | 93.98K typeID |
| Turret Hardpoints | 0 hardpoints | 0 hardpoints |
| Weapon Disruption Resistance | 1 % | 1 % |