Simurgh
Tech IIMeta 5ID 92823
Descrizione
Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.
To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.
Caratteristiche
- Massa1.27B kg
- Volume11.93M m³
- Capacità3.31K m³
- Prezzo base4.32B ISK
Bonus
[15]- 4%bonus to all shield resistancesper livello
- 20%bonus to Support Fighter shield hitpointsper livello
- 10%bonus to Scarab Support Fighter ECM strength and optimal rangeper livello
- 20%increase in Conduit Jump capacityper livello
- 5%bonus to Shield Command and Information Command burst strength and durationper livello
- 5%reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool upper livello
- •Can fit Integrated Sensor Array
- •Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- •Can fit three Command Burst modules
- 200%bonus to Command Burst area of effect range
- 20%bonus to Capital Micro Jump Field Generator maximum ship jump cap
- •Can launch Light and Support Fighters
- •Can lock at extended ranges
- •Conduit Jump capable
- 5xpenalty to Entosis Link duration
Attributi
[79]ShieldEHP: 124,137.93
0%
70%
63%
50%
- Shield Capacity67,500 HP
- Shield recharge time250m
ArmorEHP: 114,285.71
50%
75%
55%
10%
- Armor Hitpoints60,000 HP
StructureEHP: 100,746.27
33%
33%
33%
33%
- Structure Hitpoints67,500 HP
Capacitor
- Capacitor Capacity59,525 GJ
- Capacitor Recharge time76m 8s
NavigationAlign Time: 39.61s
- Maximum Velocity70 m/sec
- Mass1,270,000,000 kg
- Inertia Modifier0.045 x
Targeting
- Maximum Targeting Range350 km
- Maximum Locked Targets14
- Signature Radius10,785 m
- Scan Resolution69 mm
Sensor strength
—
Radar
—
Ladar
—
Magnet.
80 pts
Gravim.
Inventory
- Volume (packaged)11,925,000 m³
- Capacity (cargo hold)3,310 m³
All attributes (79)
Item Damage
0 HP
Structure Hitpoints
67,500 HP
Powergrid Output
490,910 MW
Low Slots
4
Medium Slots
8
High Slots
6
Power Load
0 MW
Maximum Velocity
70 m/sec
CPU Output
875 tf
CPU Load
0 tf
Capacitor Recharge time
4,568,104 s
Inertia Modifier
0.05 x
Maximum Targeting Range
350,000 m
Launcher Hardpoints
0 hardpoints
Turret Hardpoints
0 hardpoints
Structure Kinetic Damage Resistance
0.67 %
Structure Thermal Damage Resistance
0.67 %
Structure Explosive Damage Resistance
0.67 %
Structure EM Damage Resistance
0.67 %
Primary Skill required
20,533 typeID
Secondary Skill required
24,312 typeID
Tertiary Skill required
93,983 typeID
Cargo Scan Resistance
0 %
Maximum Locked Targets
14
RADAR Sensor Strength
0 points
Ladar Sensor Strength
0 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
80 points
Shield Capacity
67,500 HP
Armor Hitpoints
60,000 HP
Armor EM Damage Resistance
0.5 %
Armor Explosive Damage Resistance
0.9 %
Armor Kinetic Damage Resistance
0.45 %
Armor Thermal Damage Resistance
0.25 %
Shield EM Damage Resistance
1 %
Shield Explosive Damage Resistance
0.5 %
Shield Kinetic Damage Resistance
0.38 %
Shield Thermal Damage Resistance
0.3 %
Drone Capacity
0 m3
Tech Level
1 Level
Shield recharge time
15,000,000 s
Capacitor Capacity
59,525 GJ
Signature Radius
10,785 m
Scan Resolution
68.5 mm
Meta Level
0 Level
Maximum Operational Distance
5,000 m
Maximum Concurrent Operational Users
10
Jump Drive Fuel Need
17,888 typeID
Maximum Jump Range
3.75 ly
Jump Drive Consumption Amount
3,000 units
Jump Drive Capacitor Need
0.95 %
Ship Maintenance Bay Capacity
2,000,000 m3
Fleet Hangar Capacity
10,000 m3
Calibration
400 points
Rig Slots
2
Drone Bandwidth
0 Mbit/sec
Ship Warp Speed
1 AU/s
Rig Size
4 1=small 2=medium 3=l
Fuel Bay Capacity
7,500 m3
Banned in High Sec Space
1 1=True 0=False
Gate Scramble Status
0
Capacitor Warfare Resistance
1 %
Fighter Hangar Capacity
60,000 m3
Sensor Warfare Resistance
1 %
Weapon Disruption Resistance
1 %
Target Painter Resistance
1 %
Stasis Webifier Resistance
1 %
Remote Logistics Impedance
1 %
Remote Electronic Assistance Impedance
1 %
Fighter Squadron Launch Tubes
4
Light Fighter Squadron Limit
2
Support Fighter Squadron Limit
4
Entosis Assistance Impedance
0 %
Conduit Jump Consumption Amount
3,000 units
Conduit Jump Passenger Count
5
Conduit Passenger Bonus
0
Maximum Directional Scan Range
2,147,483,647,000 m
shipBonusCommandCarrierCMJDDuration
-5
shipBonusCommandCarrierCMJDShipJumpCap
20
Varianti & Confronto
[2]// SELECT TO COMPARE
| Attribute | SimurghTech II | |
|---|---|---|
| Armor EM Damage Resistance | 0.50 % | 0.50 % |
| Armor Explosive Damage Resistance | 0.90 % | 0.90 % |
| Armor Hitpoints | 61.00K HP | 60.00K HP |
| Armor Kinetic Damage Resistance | 0.75 % | 0.45 % |
| Armor Thermal Damage Resistance | 0.55 % | 0.25 % |
| Banned in High Sec Space | 1 1=True 0=False | 1 1=True 0=False |
| Calibration | 400 points | 400 points |
| Capacitor Capacity | 50.00K GJ | 59.52K GJ |
| Capacitor Recharge time | 3.84M s | 4.57M s |
| Capacitor Warfare Resistance | 1 % | 1 % |
| Cargo Scan Resistance | 0 % | 0 % |
| Conduit Jump Consumption Amount | 3.00K units | 3.00K units |
| Conduit Jump Passenger Count | 5 | 5 |
| Conduit Passenger Bonus | 0 | 0 |
| CPU Load | 0 tf | 0 tf |
| CPU Output | 825 tf | 875 tf |
| Drone Bandwidth | 0 Mbit/sec | 0 Mbit/sec |
| Drone Capacity | 0 m3 | 0 m3 |
| Entosis Assistance Impedance | 0.00 % | 0.00 % |
| Fighter Hangar Capacity | 60.00K m3 | 60.00K m3 |
| Fighter Squadron Launch Tubes | 4 | 4 |
| Fleet Hangar Capacity | 10.00K m3 | 10.00K m3 |
| Fuel Bay Capacity | 3.00K m3 | 7.50K m3 |
| Gate Scramble Status | 0 | 0 |
| Gravimetric Sensor Strength | 80 points | 80 points |
| High Slots | 5 | 6 |
| Inertia Modifier | 0.04 x | 0.04 x |
| Item Damage | 0 HP | 0 HP |
| Jump Drive Capacitor Need | 0.95 % | 0.95 % |
| Jump Drive Consumption Amount | 3.00K units | 3.00K units |
| Jump Drive Fuel Need | 17.89K typeID | 17.89K typeID |
| Ladar Sensor Strength | 0 points | 0 points |
| Launcher Hardpoints | 0 hardpoints | 0 hardpoints |
| Light Fighter Squadron Limit | 3 | 2 |
| Low Slots | 4 | 4 |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Concurrent Operational Users | 10 | 10 |
| Maximum Directional Scan Range | 2147.48B m | 2147.48B m |
| Maximum Jump Range | 3.50 ly | 3.75 ly |
| Maximum Locked Targets | 14 | 14 |
| Maximum Operational Distance | 5.00K m | 5.00K m |
| Maximum Targeting Range | 350.00K m | 350.00K m |
| Maximum Velocity | 75 m/sec | 70 m/sec |
| Medium Slots | 7 | 8 |
| Meta Level | 0 Level | 0 Level |
| Power Load | 0 MW | 0 MW |
| Powergrid Output | 450.00K MW | 490.91K MW |
| Primary Skill required | 20.53K typeID | 20.53K typeID |
| RADAR Sensor Strength | 0 points | 0 points |
| Remote Electronic Assistance Impedance | 1 % | 1 % |
| Remote Logistics Impedance | 1 % | 1 % |
| Rig Size | 4 1=small 2=medium 3=l | 4 1=small 2=medium 3=l |
| Rig Slots | 3 | 2 |
| Scan Resolution | 60 mm | 68.50 mm |
| Secondary Skill required | 24.31K typeID | 24.31K typeID |
| Sensor Warfare Resistance | 1 % | 1 % |
| Shield Capacity | 68.00K HP | 67.50K HP |
| Shield EM Damage Resistance | 1 % | 1 % |
| Shield Explosive Damage Resistance | 0.50 % | 0.50 % |
| Shield Kinetic Damage Resistance | 0.60 % | 0.38 % |
| Shield recharge time | 15.00M s | 15.00M s |
| Shield Thermal Damage Resistance | 0.80 % | 0.30 % |
| Ship Maintenance Bay Capacity | 2.00M m3 | 2.00M m3 |
| Ship Warp Speed | 1 AU/s | 1 AU/s |
| shipBonusCommandCarrierCMJDDuration | — | -5 |
| shipBonusCommandCarrierCMJDShipJumpCap | — | 20 |
| Signature Radius | 10.06K m | 10.79K m |
| Stasis Webifier Resistance | 1 % | 1 % |
| Structure EM Damage Resistance | 0.67 % | 0.67 % |
| Structure Explosive Damage Resistance | 0.67 % | 0.67 % |
| Structure Hitpoints | 69.40K HP | 67.50K HP |
| Structure Kinetic Damage Resistance | 0.67 % | 0.67 % |
| Structure Thermal Damage Resistance | 0.67 % | 0.67 % |
| Support Fighter Squadron Limit | 2 | 4 |
| Target Painter Resistance | 1 % | 1 % |
| Tech Level | 1 Level | 1 Level |
| Tertiary Skill required | — | 93.98K typeID |
| Turret Hardpoints | 0 hardpoints | 0 hardpoints |
| Weapon Disruption Resistance | 1 % | 1 % |