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425mm AutoCannon II

425mm AutoCannon II

Tech IIMeta 5Autocannons · Medium
Damage Modifier3,47 x
Rate of fire5,46 s
Optimal Range2400 m
Accuracy falloff10.836 m
Turret Tracking33,79
Powergrid Usage154 MW

Descrizione

The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Tutti gli attributi

22 attributi · 3 effetti
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage154 MW
CPU usage25 tf
Rate of fire5,46 s
Optimal Range2400 m
Charges Per Cycle1
Damage Modifier3,47 x
Charge sizeMedium
Accuracy falloff10.836 m
Turret Tracking33,79
Primary Skill required#3305
Secondary Skill required#3300
Tertiary Skill required#12208
Tech Level2 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0,8 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
ostile

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Statistiche

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage154 MW
CPU usage25 tf
Rate of fire5,46 s
Optimal Range2400 m
Charges Per Cycle1
Damage Modifier3,47 x
Charge sizeMedium
Accuracy falloff10.836 m
Turret Tracking33,79
Overload damage bonus15 %
Heat Damage0,8 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Varianti & Confronto

11 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
425mm AutoCannon IITech II
Accuracy falloff10.836 m10.836 m10.836 m10.836 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage24 tf19 tf22 tf25 tf
Damage Modifier2,89 x3,03 x3,18 x3,47 x
Heat Damage0,8 HP0,8 HP0,8 HP0,8 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range2000 m2100 m2200 m2400 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage140 MW140 MW140 MW154 MW
Primary Skill required#3305#3305#3305#3305
Rate of fire5,46 s5,46 s5,46 s5,46 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12208
Turret Tracking33,7933,7933,7933,79
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372