Capsuleers.app logo CAPSULEERS.APP
Gatling Pulse Laser II

Gatling Pulse Laser II

Tech IIMeta 5Pulse Lasers · Small
Damage Modifier1,8 x
Rate of fire2,1 s
Optimal Range5040 m
Accuracy falloff1000 m
Turret Tracking308,13
Powergrid Usage6 MW

Descrizione

Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

Tutti gli attributi

21 attributi · 2 effetti
Activation Cost1,82 GJ
Structure Hitpoints40 HP
Powergrid Usage6 MW
CPU usage4 tf
Rate of fire2,1 s
Optimal Range5040 m
Damage Modifier1,8 x
Charge sizeSmall
Accuracy falloff1000 m
Turret Tracking308,13
Primary Skill required#3303
Secondary Skill required#3300
Tertiary Skill required#12213
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0,6 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost1,82 GJ
Structure Hitpoints40 HP
Powergrid Usage6 MW
CPU usage4 tf
Rate of fire2,1 s
Optimal Range5040 m
Damage Modifier1,8 x
Charge sizeSmall
Accuracy falloff1000 m
Turret Tracking308,13
Overload damage bonus15 %
Heat Damage0,6 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Varianti & Confronto

10 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Gatling Pulse Laser IITech II
Accuracy falloff1000 m1000 m1000 m1000 m
Activation Cost1,82 GJ1,73 GJ1,64 GJ1,82 GJ
Charge sizeSmallSmallSmallSmall
CPU usage4 tf3 tf3 tf4 tf
Damage Modifier1,5 x1,58 x1,65 x1,8 x
Heat Damage0,6 HP0,6 HP0,6 HP0,6 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range4200 m4410 m4620 m5040 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage5 MW5 MW5 MW6 MW
Primary Skill required#3303#3303#3303#3303
Rate of fire2,1 s2,1 s2,1 s2,1 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12213
Turret Tracking308,13308,13308,13308,13
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375