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Gatling Pulse Laser II

Gatling Pulse Laser II

Tech IIMeta 5Pulse Lasers · Small
Damage Modifier1.8 x
Rate of fire2.1 s
Optimal Range5,040 m
Accuracy falloff1,000 m
Turret Tracking308.13
Powergrid Usage6 MW

Description

Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

All attributes

21 attributes · 2 effects
Activation Cost1.82 GJ
Structure Hitpoints40 HP
Powergrid Usage6 MW
CPU usage4 tf
Rate of fire2.1 s
Optimal Range5,040 m
Damage Modifier1.8 x
Charge sizeSmall
Accuracy falloff1,000 m
Turret Tracking308.13
Primary Skill required#3303
Secondary Skill required#3300
Tertiary Skill required#12213
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost1.82 GJ
Structure Hitpoints40 HP
Powergrid Usage6 MW
CPU usage4 tf
Rate of fire2.1 s
Optimal Range5,040 m
Damage Modifier1.8 x
Charge sizeSmall
Accuracy falloff1,000 m
Turret Tracking308.13
Overload damage bonus15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
Gatling Pulse Laser IITech II
Accuracy falloff1,000 m1,000 m1,000 m1,000 m
Activation Cost1.82 GJ1.73 GJ1.64 GJ1.82 GJ
Charge sizeSmallSmallSmallSmall
CPU usage4 tf3 tf3 tf4 tf
Damage Modifier1.5 x1.58 x1.65 x1.8 x
Heat Damage0.6 HP0.6 HP0.6 HP0.6 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range4,200 m4,410 m4,620 m5,040 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage5 MW5 MW5 MW6 MW
Primary Skill required#3303#3303#3303#3303
Rate of fire2.1 s2.1 s2.1 s2.1 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12213
Turret Tracking308.13308.13308.13308.13
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375