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Light Ion Blaster II

Light Ion Blaster II

Tech IIMeta 5Blasters · Small
Damage Modifier3,54 x
Rate of fire3 s
Optimal Range1500 m
Accuracy falloff2000 m
Turret Tracking403,2
Powergrid Usage7 MW

Descrizione

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

Tutti gli attributi

22 attributi · 2 effetti
Activation Cost0,93 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage12 tf
Rate of fire3 s
Optimal Range1500 m
Charges Per Cycle1
Damage Modifier3,54 x
Charge sizeSmall
Accuracy falloff2000 m
Turret Tracking403,2
Primary Skill required#3301
Secondary Skill required#3300
Tertiary Skill required#12210
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0,8 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effetti
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Statistiche

Activation Cost0,93 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage12 tf
Rate of fire3 s
Optimal Range1500 m
Charges Per Cycle1
Damage Modifier3,54 x
Charge sizeSmall
Accuracy falloff2000 m
Turret Tracking403,2
Overload damage bonus15 %
Heat Damage0,8 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Varianti & Confronto

9 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
Light Ion Blaster IITech II
Accuracy falloff2000 m2000 m2000 m2000 m
Activation Cost1,09 GJ1,03 GJ0,98 GJ0,93 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage12 tf9 tf10 tf12 tf
Damage Modifier2,95 x3,1 x3,25 x3,54 x
Heat Damage0,8 HP0,8 HP0,8 HP0,8 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range1250 m1312 m1375 m1500 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage7 MW7 MW7 MW7 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire3 s3 s3 s3 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12210
Turret Tracking403,2403,2403,2403,2
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377