Typhoon Fleet Issue
FactionMeta 7Faction Battleships · Navy Faction
Descrizione
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
Tutti gli attributi
55 attributi
Bonus
Per livello di skill, come li elenca il client.
Minmatar Battleshipper livello
- 7.50%bonus to Heavy Missile, Cruise Missile and Torpedo damage · 37,5% a V
- 7.50%bonus to Cruise Missile and Torpedo explosion velocity · 37,5% a V
- 7.50%bonus to Large Projectile Turret rate of fire and tracking speed · 37,5% a V
Bonus di ruolo
- 100%bonus to Shield Extender hitpoints
- 50%bonus to Armor Plate hitpoints
- 5%additional bonus to Reinforced Bulkhead hitpoints
Statistiche
Scafo nudo: senza skill e senza moduli.
Difesa
Scudo
10.450 HP · ricarica 56,5 min
Corazza
9900 HP
Struttura
9900 HP
Capacitore
Navigazione
Targeting
Droni e stiva
Stiva750 m³
In New Eden, ultimi 90 giorni
Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.
Navi distrutte755≈ 8,4 al giorno
ISK distrutti615.63B≈ 815.4M a scafo
Kill a cui ha partecipato74459,9 kill per perdita
Piloti che l'hanno volata1400
Dove viene usata per uccidere
Varianti & Confronto
3 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | TyphoonTech I | PantherTech II | Typhoon Fleet IssueFaction |
|---|---|---|---|
| Ansiblex Activation Cost | 16.500 GJ | 18.000 GJ | 16.500 GJ |
| Armor EM Damage Resistance | 60% | 74% | 60% |
| Armor Explosive Damage Resistance | 10% | 10% | 10% |
| Armor Hitpoints | 6600 HP | 4375 HP | 9900 HP |
| Armor Kinetic Damage Resistance | 25% | 25% | 25% |
| Armor Thermal Damage Resistance | 35% | 49% | 35% |
| Calibration | 400 points | 400 points | 400 points |
| Capacitor Capacity | 5400 GJ | 5000 GJ | 5800 GJ |
| Capacitor Recharge time | 18,3 min | 18,1 min | 18,3 min |
| Capacitor Warfare Resistance | 0% | 0% | 0% |
| Cargo Scan Resistance | 0% | 0% | 0% |
| Cloak Reactivation Delay | — | 5 s | — |
| Conduit Jump Consumption Amount | — | 1000 units | — |
| Conduit Jump Passenger Count | — | 30 | — |
| CPU Load | 0 tf | 0 tf | 0 tf |
| CPU Need Bonus | — | -99 % | — |
| CPU Output | 640 tf | 510 tf | 660 tf |
| Drone Bandwidth | 100 Mbit/sec | 125 Mbit/sec | 125 Mbit/sec |
| Drone Capacity | 125 m3 | 175 m3 | 200 m3 |
| Duration Bonus | — | -50 % | — |
| Frigate Escape Bay | 1 units | 1 units | 1 units |
| Fuel Bay Capacity | — | 2150 m3 | — |
| Gravimetric Sensor Strength | 0 points | 0 points | 0 points |
| High Slots | 7 | 8 | 8 |
| Inertia Modifier | 0,11 x | 0,09 x | 0,11 x |
| Item Damage | 0 HP | 0 HP | 0 HP |
| Jump Drive Capacitor Need | — | 95% | — |
| Jump Drive Consumption Amount | — | 700 units | — |
| Jump Drive Fuel Need | — | #17889 | — |
| Jump Fatigue Multiplier | — | 0,25 x | — |
| jumpThroughFatigueMultiplier | — | 0,25 x | — |
| Ladar Sensor Strength | 19 points | 18 points | 23 points |
| Launcher Hardpoints | 6 hardpoints | 0 hardpoints | 6 hardpoints |
| Low Slots | 7 | 6 | 7 |
| Magnetometric Sensor Strength | 0 points | 0 points | 0 points |
| Maximum Directional Scan Range | 2.147.483.647.000 m | 2.147.483.647.000 m | 2.147.483.647.000 m |
| Maximum Jump Range | — | 4 ly | — |
| Maximum Locked Targets | 7 | 7 | 7 |
| Maximum Targeting Range | 82.500 m | 66.400 m | 86.400 m |
| Maximum Velocity | 130 m/sec | 182 m/sec | 138 m/sec |
| Medium Slots | 5 | 5 | 5 |
| Meta Level | 0 Level | 5 Level | 7 Level |
| Power Load | 0 MW | 0 MW | 0 MW |
| Powergrid Output | 12.500 MW | 12.750 MW | 13.000 MW |
| Primary Skill required | #3337 | #3337 | #3337 |
| RADAR Sensor Strength | 0 points | 0 points | 0 points |
| Rig Size | Large | Large | Large |
| Rig Slots | 3 | 2 | 3 |
| Scan Resolution | 150 mm | 200 mm | 150 mm |
| Secondary Skill required | — | #28656 | — |
| Sensor Warfare Resistance | 0% | 0% | 0% |
| Shield Capacity | 7150 HP | 4968 HP | 10.450 HP |
| Shield EM Damage Resistance | 0% | 36% | 0% |
| Shield Explosive Damage Resistance | 50% | 50% | 50% |
| Shield Kinetic Damage Resistance | 40% | 40% | 40% |
| Shield recharge time | 41,7 min | 52,1 min | 56,5 min |
| Shield Thermal Damage Resistance | 20% | 37% | 20% |
| Ship Warp Speed | 1 AU/s | 1 AU/s | 1 AU/s |
| Signature Radius | 330 m | 288 m | 320 m |
| Stasis Webifier Resistance | 0% | 0% | 0% |
| Structure EM Damage Resistance | 33% | 33% | 33% |
| Structure Explosive Damage Resistance | 33% | 33% | 33% |
| Structure Hitpoints | 6600 HP | 4968 HP | 9900 HP |
| Structure Kinetic Damage Resistance | 33% | 33% | 33% |
| Structure Thermal Damage Resistance | 33% | 33% | 33% |
| Tech Level | 1 Level | 2 Level | 1 Level |
| Turret Hardpoints | 6 hardpoints | 5 hardpoints | 6 hardpoints |
| Weapon Disruption Resistance | 0% | 0% | 0% |