Descrizione
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Tutti gli attributi
19 attributi · 2 effetti
Max Modules Of This Group Allowed1
Boosted repair multiplier3 x
Effetti
Low power
loPower · 11
Requires a low power slot
fueledArmorRepair
fueledArmorRepair · 5275
defaultwarp-safe
Statistiche
Max Modules Of This Group Allowed1
Boosted repair multiplier3 x
Varianti & Confronto
2 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | Large Ancillary Armor Repairer | |
|---|---|---|
| Activation Cost | 400 GJ | 320 GJ |
| Activation time / duration | 15 s | 15 s |
| Armor Hitpoints Repaired | 518 HP | 621 HP |
| Boosted repair multiplier | 3 x | 3 x |
| Charges Per Cycle | 8 | 8 |
| CPU usage | 50 tf | 38 tf |
| Heat Damage | 5,4 HP | 5,4 HP |
| Max Modules Of This Group Allowed | 1 | 1 |
| Meta Level | 1 Level | 6 Level |
| Overload duration bonus | -15 % | -15 % |
| Overload Repair Bonus | 10 % | 10 % |
| Powergrid Usage | 1800 MW | 1620 MW |
| Primary Skill required | #3393 | #3393 |
| Reload Time | 60 s | 60 s |
| Required Thermodynamics Level | 1 Level | 1 Level |
| Secondary Skill required | #3392 | #3392 |
| Structure Hitpoints | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level |
| Used with (Charge Group) | #916 | #916 |