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Marshal

Marshal

Tech IIMeta 5Special Edition Ships · Special Edition Battleships
Slot8 · 7 · 7High · Mid · Low · 2 rig
Powergrid18.000MWCPU 800 tf
HP grezzi14.0005000 / 5000 / 4000
Velocità110m/sAllinea in 14,6 s
Targeting91km7 bersagli
Signature330m

Descrizione

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels. While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

Tutti gli attributi

71 attributi · 1 effetti
Item Damage0 HP
Structure Hitpoints4000 HP
Powergrid Output18.000 MW
Low Slots7
Medium Slots7
High Slots8
Power Load0 MW
Maximum Velocity110 m/sec
CPU Output800 tf
CPU Load0 tf
Capacitor Recharge time16,7 min
Duration Bonus-50 %
Inertia Modifier0,09 x
Maximum Targeting Range91.000 m
Launcher Hardpoints6 hardpoints
Turret Hardpoints6 hardpoints
Structure Kinetic Damage Resistance33%
Structure Thermal Damage Resistance33%
Structure Explosive Damage Resistance33%
Structure EM Damage Resistance33%
Primary Skill required#3339
Secondary Skill required#3338
Tertiary Skill required#3336
Cargo Scan Resistance0%
Maximum Locked Targets7
RADAR Sensor Strength0 points
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
Gravimetric Sensor Strength40 points
Shield Capacity5000 HP
Armor Hitpoints5000 HP
Armor EM Damage Resistance40%
Armor Explosive Damage Resistance40%
Armor Kinetic Damage Resistance40%
Armor Thermal Damage Resistance40%
Shield EM Damage Resistance40%
Shield Explosive Damage Resistance40%
Shield Kinetic Damage Resistance40%
Shield Thermal Damage Resistance40%
Drone Capacity0 m3
CPU Need Bonus-99 %
Tech Level2 Level
Shield recharge time52,1 min
Capacitor Capacity5000 GJ
Signature Radius330 m
Scan Resolution235 mm
Meta Level5 Level
Jump Drive Fuel Need#16274
Maximum Jump Range4 ly
Jump Drive Consumption Amount700 units
Jump Drive Capacitor Need95%
Cloak Reactivation Delay5 s
Calibration400 points
Rig Slots2
Drone Bandwidth0 Mbit/sec
Ship Warp Speed1 AU/s
Quaternary Skill required#3337
Quinary Skill required#28656
Rig SizeLarge
Fuel Bay Capacity2150 m3
Jump Fatigue Multiplier0,25 x
jumpThroughFatigueMultiplier0,25 x
Capacitor Warfare Resistance0%
Sensor Warfare Resistance0%
Weapon Disruption Resistance0%
Stasis Webifier Resistance0%
Frigate Escape Bay1 units
Conduit Jump Consumption Amount1000 units
Conduit Jump Passenger Count30
Maximum Directional Scan Range2.147.483.647.000 m
Ansiblex Activation Cost18.000 GJ
Effetti
shipHTDmgBonus
shipHTDmgBonusGB · 550

Automatically generated effect

Bonus

Per livello di skill, come li elenca il client.

Gallente Battleshipper livello
  • 10%bonus to Large Hybrid Turret damage · 50% a V
  • 7.50%bonus to Large Hybrid Turret tracking speed · 37,5% a V
Minmatar Battleshipper livello
  • 10%bonus to Large Projectile Turret rate of fire · 50% a V
  • 10%bonus to Large Projectile Turret falloff · 50% a V
Caldari Battleshipper livello
  • 7.50%bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire · 37,5% a V
  • 10%bonus to Cruise Missile and Torpedo flight time · 50% a V
Amarr Battleshipper livello
  • 10%bonus to Large Energy Turret damage · 50% a V
  • 10%bonus to Large Energy Turret optimal range · 50% a V
Black Opsper livello
  • 10%bonus to Warp Scrambler and Warp Disruptor optimal range · 50% a V
  • 20%bonus to Stasis Webifier optimal range · 100% a V
  • 10%bonus to warp speed and acceleration · 50% a V
Bonus di ruolo
  • •Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • •No targeting delay after Cloaking Device deactivation
  • •Cloak reactivation delay reduced to 5 seconds
  • 75%reduction to effective distance traveled for jump fatigue
  • 10%bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • •Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
  • 650%bonus to ship max velocity when using Cloaking Devices
  • 100%bonus to Shield Extender hitpoints
  • 50%bonus to Armor Plate hitpoints
  • 5%additional bonus to Reinforced Bulkhead hitpoints
  • 50%reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration

Statistiche

Scafo nudo: senza skill e senza moduli.

Difesa
Scudo
5000 HP · ricarica 52,1 min
EM40%
Te40%
Ci40%
Es40%
Corazza
5000 HP
EM40%
Te40%
Ci40%
Es40%
Struttura
4000 HP
EM33%
Te33%
Ci33%
Es33%
Capacitore
Capacitor Capacity5000 GJ
Capacitor Recharge time16,7 min
Picco di ricarica12,5 GJ/s
Navigazione
Maximum Velocity110 m/s
Inertia Modifier0,0933
Tempo di allineamento14,55 s
Targeting
Maximum Targeting Range91 km
Maximum Locked Targets7
Scan Resolution235 mm
Signature Radius330 m
Gravimetric Sensor Strength40
Droni e stiva
Stiva800 m³
Calibration400

In New Eden, ultimi 90 giorni

Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.

Navi distrutte40≈ 0,4 al giorno
ISK distrutti512.13B≈ 12.80B a scafo
Kill a cui ha partecipato318079,5 kill per perdita
Piloti che l'hanno volata365
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