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Legion Offensive - Support Processor

Legion Offensive - Support Processor

Tech IIIMeta 1ID 45600

Descrizione

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Caratteristiche

  • Massa800.00K kg
  • Volume40 m³

Bonus

[15]
Amarr Offensive Systems
  • 2%bonus to Armored Command, Information Command, and Skirmish Command burst strength and durationper livello
  • 5%reduction in Remote Armor Repairer activation costper livello
  • 10%bonus to the benefits of overheating Remote Armor Repairer modulesper livello
Bonus di ruolo
  • 75%reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules
  • 95%reduction in the PWG and CPU fitting costs of Command Burst modules
  • 20%bonus to Remote Armor Repairer optimal range
  • 1150%bonus to Remote Armor Repairer falloff
  • Can use one Command Burst module
  • 50%bonus to Command Burst area of effect range
  • Additional Base Stats
  • +7 High Slots, +4 Turret Hardpoints
  • +100GJ Capacitor Capacity
  • +25mbit Drone Bandwidth, +75m3 Drone Bay
  • +1 max locked target
  • +75 PWG

Attributi

[19]
Structure Hitpoints
40 HP
Powergrid Output
75 MW
Primary Skill required
30.54K typeID
Maximum Locked Targets Bonus
1 +
Drone Capacity
75 m3
Tech Level
3 Level
Capacitor Capacity
100 GJ
Meta Level
1 Level
Drone Bandwidth
25 Mbit/sec
Turret Hardpoint Modifier
4 +
Launcher Hardpoint Modifier
0 +
High Slot Modifier
7 +
Medium Slot Modifier
0 +
Low Slot Modifier
0 +
Restricted to Ship Type
29.99K typeID
Medium Remote Armor Repairer fitting reduction
-75 %
Command Burst fitting reduction
-95 %
Remote Armor Repairer Falloff Bonus
1.15K %
Remote Armor Repairer Optimal Range Bonus
20 %

Effetti

[1]
hardPointModifierEffect
hardPointModifierEffect · id 3773

Anchoring this object in space.

Varianti & Confronto

[3]
// SELECT TO COMPARE
Attribute
Capacitor Capacity100 GJ100 GJ
Command Burst fitting reduction-95 %
CPU Output150 tf90 tf
Drone Bandwidth50 Mbit/sec0 Mbit/sec25 Mbit/sec
Drone Capacity200 m30 m375 m3
High Slot Modifier7 +7 +7 +
Launcher Hardpoint Modifier5 +0 +0 +
Low Slot Modifier0 +0 +0 +
Maximum Locked Targets Bonus1 +
Medium Energy Turret fitting reduction-25 %
Medium Missile Launcher fitting reduction-25 %
Medium Remote Armor Repairer fitting reduction-75 %
Medium Slot Modifier0 +0 +0 +
Meta Level1 Level1 Level1 Level
Powergrid Output200 MW400 MW75 MW
Primary Skill required30.54K typeID30.54K typeID30.54K typeID
Remote Armor Repairer Falloff Bonus1.15K %
Remote Armor Repairer Optimal Range Bonus20 %
Restricted to Ship Type29.99K typeID29.99K typeID29.99K typeID
Structure Hitpoints40 HP40 HP40 HP
Tech Level3 Level3 Level3 Level
Turret Hardpoint Modifier0 +6 +4 +