Legion Offensive - Support Processor
Tech IIIMeta 1Amarr Subsystems · Amarr Offensive Subsystems
Description
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
All attributes
19 attributes · 1 effects
Maximum Locked Targets Bonus1 +
Medium Remote Armor Repairer fitting reduction-75 %
Command Burst fitting reduction-95 %
Remote Armor Repairer Falloff Bonus1,150 %
Remote Armor Repairer Optimal Range Bonus20 %
Effects
hardPointModifierEffect
hardPointModifierEffect · 3773
Anchoring this object in space.
Bonuses
Per skill level, as the client lists them.
Amarr Offensive Systemsper level
- 2%bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration · 10% at V
- 5%reduction in Remote Armor Repairer activation cost · 25% at V
- 10%bonus to the benefits of overheating Remote Armor Repairer modules · 50% at V
Role bonus
- 75%reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules
- 95%reduction in the PWG and CPU fitting costs of Command Burst modules
- 20%bonus to Remote Armor Repairer optimal range
- 1150%bonus to Remote Armor Repairer falloff
- •Can use one Command Burst module
- 50%bonus to Command Burst area of effect range
- •Additional Base Stats
- •+7 High Slots, +4 Turret Hardpoints
- •+100GJ Capacitor Capacity
- •+25mbit Drone Bandwidth, +75m3 Drone Bay
- •+1 max locked target
- •+75 PWG
Stats
Maximum Locked Targets Bonus1 +
Medium Remote Armor Repairer fitting reduction-75 %
Command Burst fitting reduction-95 %
Remote Armor Repairer Falloff Bonus1,150 %
Remote Armor Repairer Optimal Range Bonus20 %
Variants & Compare
3 types in the same family — best value per row in green.
Compare
| Attribute | Legion Offensive - Support ProcessorTech III | ||
|---|---|---|---|
| Capacitor Capacity | — | 100 GJ | 100 GJ |
| Command Burst fitting reduction | — | — | -95 % |
| CPU Output | 150 tf | 90 tf | — |
| Drone Bandwidth | 50 Mbit/sec | 0 Mbit/sec | 25 Mbit/sec |
| Drone Capacity | 200 m3 | 0 m3 | 75 m3 |
| High Slot Modifier | 7 + | 7 + | 7 + |
| Launcher Hardpoint Modifier | 5 + | 0 + | 0 + |
| Low Slot Modifier | 0 + | 0 + | 0 + |
| Maximum Locked Targets Bonus | — | — | 1 + |
| Medium Energy Turret fitting reduction | — | -25 % | — |
| Medium Missile Launcher fitting reduction | -25 % | — | — |
| Medium Remote Armor Repairer fitting reduction | — | — | -75 % |
| Medium Slot Modifier | 0 + | 0 + | 0 + |
| Meta Level | 1 Level | 1 Level | 1 Level |
| Powergrid Output | 200 MW | 400 MW | 75 MW |
| Primary Skill required | #30537 | #30537 | #30537 |
| Remote Armor Repairer Falloff Bonus | — | — | 1,150 % |
| Remote Armor Repairer Optimal Range Bonus | — | — | 20 % |
| Restricted to Ship Type | #29986 | #29986 | #29986 |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP |
| Tech Level | 3 Level | 3 Level | 3 Level |
| Turret Hardpoint Modifier | 0 + | 6 + | 4 + |