Exequror
Tech IMeta 0Standard Cruisers · Gallente
Descrizione
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequror.
The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
Tutti gli attributi
56 attributi
Bonus
Per livello di skill, come li elenca il client.
Gallente Cruiserper livello
- 12.50%bonus to Remote Armor Repairer amount · 62,5% a V
- 5%reduction in Remote Armor Repairer activation cost · 25% a V
Bonus di ruolo
- 430%bonus to Remote Armor Repairer optimal range and falloff
- 100%bonus to Logistic Drone transfer amount
Statistiche
Scafo nudo: senza skill e senza moduli.
Difesa
Scudo
1000 HP · ricarica 20,8 min
Corazza
1400 HP
Struttura
1600 HP
Capacitore
Navigazione
Targeting
Droni e stiva
Stiva495 m³
In New Eden, ultimi 90 giorni
Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.
Navi distrutte2406≈ 26,7 al giorno
ISK distrutti76.47B≈ 31.8M a scafo
Kill a cui ha partecipato24901 kill per perdita
Piloti che l'hanno volata695
Dove viene usata per uccidere
Dove muore di più
Varianti & Confronto
3 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | ExequrorTech I | OneirosTech II | Exequror Navy IssueFaction |
|---|---|---|---|
| Ansiblex Activation Cost | 10.000 GJ | 12.500 GJ | 10.000 GJ |
| Armor EM Damage Resistance | 50% | 50% | 50% |
| Armor Explosive Damage Resistance | 10% | 10% | 10% |
| Armor Hitpoints | 1400 HP | 1758 HP | 1950 HP |
| Armor Kinetic Damage Resistance | 35% | 83,75% | 35% |
| Armor Thermal Damage Resistance | 35% | 67,5% | 35% |
| Calibration | 400 points | 400 points | 400 points |
| Capacitor Capacity | 1925 GJ | 1925 GJ | 1500 GJ |
| Capacitor Recharge time | 6,4 min | 7,2 min | 8,2 min |
| Capacitor Warfare Resistance | 0% | 0% | 0% |
| Cargo Scan Resistance | 0% | 0% | 0% |
| CPU Load | 0 tf | 0 tf | 0 tf |
| CPU Output | 275 tf | 370 tf | 340 tf |
| Drone Bandwidth | 50 Mbit/sec | 50 Mbit/sec | 25 Mbit/sec |
| Drone Capacity | 50 m3 | 50 m3 | 25 m3 |
| Falloff Bonus | 430 % | — | — |
| Gravimetric Sensor Strength | 0 points | 0 points | 0 points |
| High Slots | 3 | 4 | 5 |
| Inertia Modifier | 0,61 x | 0,56 x | 0,44 x |
| Item Damage | 0 HP | 0 HP | 0 HP |
| Ladar Sensor Strength | 0 points | 0 points | 0 points |
| Launcher Hardpoints | 0 hardpoints | 0 hardpoints | 0 hardpoints |
| Low Slots | 6 | 5 | 6 |
| Magnetometric Sensor Strength | 14 points | 20 points | 18 points |
| Maximum Directional Scan Range | 2.147.483.647.000 m | 2.147.483.647.000 m | 2.147.483.647.000 m |
| Maximum Locked Targets | 8 | 10 | 7 |
| Maximum Targeting Range | 55.000 m | 70.000 m | 47.500 m |
| Maximum Velocity | 240 m/sec | 245 m/sec | 270 m/sec |
| Medium Slots | 4 | 4 | 4 |
| Meta Level | 0 Level | 5 Level | 7 Level |
| Optimal Range Bonus | 430 % | — | — |
| Power Load | 0 MW | 0 MW | 0 MW |
| Powergrid Output | 610 MW | 1050 MW | 1030 MW |
| Primary Skill required | #3332 | #3332 | #3332 |
| RADAR Sensor Strength | 0 points | 0 points | 0 points |
| Rig Size | Medium | Medium | Medium |
| Rig Slots | 3 | 2 | 3 |
| Scan Resolution | 295 mm | 365 mm | 325 mm |
| Secondary Skill required | — | #12096 | — |
| Sensor Warfare Resistance | 0% | 0% | 0% |
| Shield Capacity | 1000 HP | 1280 HP | 1800 HP |
| Shield EM Damage Resistance | 0% | 0% | 0% |
| Shield Explosive Damage Resistance | 50% | 50% | 50% |
| Shield Kinetic Damage Resistance | 40% | 85% | 40% |
| Shield recharge time | 20,8 min | 20,8 min | 20,8 min |
| Shield Thermal Damage Resistance | 20% | 60% | 20% |
| Ship Warp Speed | 1 AU/s | 1 AU/s | 1 AU/s |
| Signature Radius | 80 m | 65 m | 120 m |
| Stasis Webifier Resistance | 0% | 0% | 0% |
| Structure EM Damage Resistance | 33% | 33% | 33% |
| Structure Explosive Damage Resistance | 33% | 33% | 33% |
| Structure Hitpoints | 1600 HP | 2285 HP | 2550 HP |
| Structure Kinetic Damage Resistance | 33% | 33% | 33% |
| Structure Thermal Damage Resistance | 33% | 33% | 33% |
| Tech Level | 1 Level | 2 Level | 1 Level |
| Turret Hardpoints | 3 hardpoints | 2 hardpoints | 4 hardpoints |
| Weapon Disruption Resistance | 0% | 0% | 0% |