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Phoenix Navy Issue

Phoenix Navy Issue

FactionMeta 7Faction Dreadnoughts · Navy Faction
Slot5 · 8 · 5High · Mid · Low · 3 rig
Powergrid575.000MWCPU 1010 tf
HP grezzi442.800156.300 / 130.200 / 156.300
Velocità70m/sAllinea in 79,2 s
Targeting115km7 bersagli
Signature11.200m

Descrizione

Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.

Tutti gli attributi

70 attributi
Item Damage0 HP
Structure Hitpoints156.300 HP
Powergrid Output575.000 MW
Low Slots5
Medium Slots8
High Slots5
Power Load0 MW
Maximum Velocity70 m/sec
CPU Output1010 tf
CPU Load0 tf
Capacitor Recharge time64,2 min
Inertia Modifier0,05 x
Maximum Targeting Range115.000 m
Launcher Hardpoints3 hardpoints
Turret Hardpoints0 hardpoints
Structure Kinetic Damage Resistance33%
Structure Thermal Damage Resistance33%
Structure Explosive Damage Resistance33%
Structure EM Damage Resistance33%
Primary Skill required#20533
Secondary Skill required#20530
Tertiary Skill required#3456
Cargo Scan Resistance0%
Maximum Locked Targets7
RADAR Sensor Strength0 points
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
Gravimetric Sensor Strength49 points
Shield Capacity156.300 HP
Armor Hitpoints130.200 HP
Armor EM Damage Resistance50%
Armor Explosive Damage Resistance10%
Armor Kinetic Damage Resistance25%
Armor Thermal Damage Resistance45%
Shield EM Damage Resistance0%
Shield Explosive Damage Resistance50%
Shield Kinetic Damage Resistance40%
Shield Thermal Damage Resistance20%
Drone Capacity0 m3
Tech Level1 Level
Shield recharge time250 min
Capacitor Capacity52.500 GJ
Signature Radius11.200 m
Scan Resolution75 mm
Meta Level0 Level
Maximum Operational Distance5000 m
Jump Drive Fuel Need#17888
Maximum Jump Range3,5 ly
Jump Drive Consumption Amount3000 units
Jump Drive Capacitor Need95%
Ship Maintenance Bay Capacity1.000.000 m3
Fleet Hangar Capacity10.000 m3
Calibration400 points
Rig Slots3
Drone Bandwidth0 Mbit/sec
Ship Warp Speed1 AU/s
Rig SizeX-Large
Fuel Bay Capacity8000 m3
Banned in High Sec Space1 1=True 0=False
Gate Scramble Status0
Capacitor Warfare Resistance0%
Sensor Warfare Resistance0%
Weapon Disruption Resistance0%
Target Painter Resistance0%
Stasis Webifier Resistance0%
Remote Logistics Impedance0%
Remote Electronic Assistance Impedance0%
Entosis Assistance Impedance100%
Maximum Directional Scan Range2.147.483.647.000 m
Remote Capacitor Transmitter Impedance0%

Bonus

Per livello di skill, come li elenca il client.

Caldari Dreadnoughtper livello
  • 7.50%bonus to XL Cruise, XL Torpedo and Torpedo damage · 37,5% a V
  • 4%bonus to all shield resistances · 20% a V
  • 10%reduction in Missile Launcher reload time · 50% a V
  • 7.50%bonus to Target Painter effectiveness · 37,5% a V
Bonus di ruolo
  • •Can fit a Siege module
  • 5xpenalty to Entosis Link cycle time

Statistiche

Scafo nudo: senza skill e senza moduli.

Difesa
Scudo
156.300 HP · ricarica 250 min
EM0%
Te20%
Ci40%
Es50%
Corazza
130.200 HP
EM50%
Te45%
Ci25%
Es10%
Struttura
156.300 HP
EM33%
Te33%
Ci33%
Es33%
Capacitore
Capacitor Capacity52.500 GJ
Capacitor Recharge time64,2 min
Picco di ricarica34,1 GJ/s
Navigazione
Maximum Velocity70 m/s
Inertia Modifier0,045
Tempo di allineamento79,23 s
Targeting
Maximum Targeting Range115 km
Maximum Locked Targets7
Scan Resolution75 mm
Signature Radius11.200 m
Gravimetric Sensor Strength49
Droni e stiva
Stiva2750 m³
Calibration400

In New Eden, ultimi 90 giorni

Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.

Navi distrutte262≈ 2,9 al giorno
ISK distrutti2.18T≈ 8.33B a scafo
Kill a cui ha partecipato803930,7 kill per perdita
Piloti che l'hanno volata929
Dove viene usata per uccidere
  1. Amamake0.4Heimatar433
  2. C-N4OD-0.6Fountain145
  3. 5ZO-NZ-0.3Vale of the Silent142
  4. 1N-FJ8-0.2Vale of the Silent141
  5. 0R-F2F-0.3Vale of the Silent137
Dove muore di più
  1. J130735-1.0E-R0002433
  2. Amamake0.4Heimatar24
  3. 8F-TK3-0.6Delve5
  4. LN-56V-0.2Immensea5
  5. Obe0.3The Forge4

Varianti & Confronto

4 tipi nella stessa famiglia — in verde il valore migliore per riga.

Confronta
Attributo
PhoenixTech I
KaruraTech II
Phoenix Navy IssueFaction
CaimanFaction
Armor EM Damage Resistance50%50%50%50%
Armor Explosive Damage Resistance10%10%10%10%
Armor Hitpoints86.800 HP85.000 HP130.200 HP107.800 HP
Armor Kinetic Damage Resistance25%50%25%25%
Armor Thermal Damage Resistance45%62,5%45%45%
Banned in High Sec Space1 1=True 0=False1 1=True 0=False1 1=True 0=False1 1=True 0=False
Calibration400 points400 points400 points350 points
Capacitor Capacity52.500 GJ62.500 GJ52.500 GJ57.800 GJ
Capacitor Recharge time64,2 min76,3 min64,2 min66,7 min
Capacitor Warfare Resistance0%0%0%0%
Cargo Scan Resistance0%0%0%0%
CPU Load0 tf0 tf0 tf0 tf
CPU Output990 tf1050 tf1010 tf1060 tf
Drone Bandwidth0 Mbit/sec0 Mbit/sec0 Mbit/sec0 Mbit/sec
Drone Capacity0 m30 m30 m30 m3
Entosis Assistance Impedance100%100%100%100%
Fighter Hangar Capacity———40.000 m3
Fighter Squadron Launch Tubes———2
Fleet Hangar Capacity10.000 m310.000 m310.000 m310.000 m3
Fuel Bay Capacity8000 m320.000 m38000 m38000 m3
Gate Scramble Status0000
Gravimetric Sensor Strength48 points48 points49 points55 points
High Slots5655
Inertia Modifier0,05 x0,05 x0,05 x0,04 x
Item Damage0 HP0 HP0 HP0 HP
Jump Drive Capacitor Need95%95%95%95%
Jump Drive Consumption Amount3000 units3000 units3000 units3000 units
Jump Drive Fuel Need#17888#17888#17888#17888
Ladar Sensor Strength0 points0 points0 points0 points
Launcher Hardpoints3 hardpoints0 hardpoints3 hardpoints3 hardpoints
Light Fighter Squadron Limit———2
Low Slots5555
Magnetometric Sensor Strength0 points0 points0 points0 points
Maximum Directional Scan Range2.147.483.647.000 m2.147.483.647.000 m2.147.483.647.000 m2.147.483.647.000 m
Maximum Jump Range3,5 ly4 ly3,5 ly3,5 ly
Maximum Locked Targets7777
Maximum Operational Distance5000 m5000 m5000 m5000 m
Maximum Targeting Range115.000 m115.000 m115.000 m115.000 m
Maximum Velocity70 m/sec70 m/sec70 m/sec75 m/sec
Medium Slots7787
Meta Level0 Level0 Level0 Level8 Level
Power Load0 MW0 MW0 MW0 MW
Powergrid Output550.000 MW600.000 MW575.000 MW550.000 MW
Primary Skill required#20533#77738#20533#20533
Quaternary Skill required———#3456
RADAR Sensor Strength0 points0 points0 points0 points
Remote Capacitor Transmitter Impedance0%0%0%0%
Remote Electronic Assistance Impedance0%0%0%0%
Remote Logistics Impedance0%0%0%0%
Rig SizeX-LargeX-LargeX-LargeX-Large
Rig Slots3233
Scan Resolution70 mm80 mm75 mm75 mm
Secondary Skill required#20530#20533#20530#20530
Sensor Warfare Resistance0%0%0%0%
Shield Capacity104.200 HP115.000 HP156.300 HP185.000 HP
Shield EM Damage Resistance0%0%0%0%
Shield Explosive Damage Resistance50%50%50%50%
Shield Kinetic Damage Resistance40%55%40%40%
Shield recharge time250 min250 min250 min250 min
Shield Thermal Damage Resistance20%60%20%20%
Ship Maintenance Bay Capacity1.000.000 m31.000.000 m31.000.000 m31.000.000 m3
Ship Warp Speed1 AU/s1 AU/s1 AU/s1 AU/s
Signature Radius11.200 m12.000 m11.200 m12.000 m
Stasis Webifier Resistance0%0%0%0%
Structure EM Damage Resistance33%33%33%33%
Structure Explosive Damage Resistance33%33%33%33%
Structure Hitpoints104.200 HP100.000 HP156.300 HP150.000 HP
Structure Kinetic Damage Resistance33%33%33%33%
Structure Thermal Damage Resistance33%33%33%33%
Target Painter Resistance0%0%0%0%
Tech Level1 Level1 Level1 Level1 Level
Tertiary Skill required#3456#20530#3456#20531
Turret Hardpoints0 hardpoints3 hardpoints0 hardpoints0 hardpoints
Weapon Disruption Resistance0%0%0%0%