Squall
Tech IMeta 0Standard Haulers · Upwell
Descrizione
The Squall-class hauler was first commissioned from ORE by Upwell to aid in their nullsec colonization efforts. Building on ORE's recent advances in compression technology and their experience with large specialized cargoholds, the Squall has been outfitted with a Infrastructure Hold capable of storing many items produced by Upwell, such as structures, service modules, sovereignty infrastructure, planetary infrastructure, and deployables. Additionally, the hold also contains several sealed subchambers, allowing it to safely transport and maintain suitable environments for almost any kind of Reagent, Organism or Entity.
With Upwell shipping lanes facing new increasing threats from the emergence of The Deathless Circle and rising pirate activity in YC125, Mordu's Legion was brought onboard as a co-designer, outfitting the Squall with an array of missile defenses. Despite being a Hauler, the Squall is capable of deterring most small pirate raiding and scouting fleets without an escort.
Tutti gli attributi
57 attributi
Jump Fatigue Multiplier0,1 x
Warp Speed and Acceleration Bonus30 %
Bonus
Per livello di skill, come li elenca il client.
Upwell Haulerper livello
- 20%bonus to missile damage · 100% a V
- 10%bonus to ship infrastructure hold capacity · 50% a V
Bonus di ruolo
- 90%reduction to Heavy Missile, Heavy Assault Missile and Rapid Light Missile Launcher cpu and powergrid fitting requirements
- 90%reduction to effective distance traveled for jump fatigue
- •can link to Orbital Skyhook Reagent Silos bypassing the normal ship class restrictions
- 30%bonus to warp speed and warp acceleration
Statistiche
Scafo nudo: senza skill e senza moduli.
Difesa
Scudo
2000 HP · ricarica 20,8 min
Corazza
500 HP
Struttura
1000 HP
Capacitore
Navigazione
Targeting
Droni e stiva
Stiva3000 m³
In New Eden, ultimi 90 giorni
Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.
Navi distrutte1746≈ 19,4 al giorno
ISK distrutti166.12B≈ 95.1M a scafo
Kill a cui ha partecipato3190,2 kill per perdita
Piloti che l'hanno volata157
Dove viene usata per uccidere
Varianti & Confronto
3 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | SquallTech I | DelugeTech II | TorrentTech II |
|---|---|---|---|
| Ansiblex Activation Cost | 1000 GJ | 7000 GJ | 7000 GJ |
| Armor EM Damage Resistance | 50% | 50% | 50% |
| Armor Explosive Damage Resistance | 10% | 55% | 55% |
| Armor Hitpoints | 500 HP | 750 HP | 1500 HP |
| Armor Kinetic Damage Resistance | 25% | 25% | 25% |
| Armor Thermal Damage Resistance | 45% | 86,25% | 86,25% |
| Calibration | 400 points | 400 points | 400 points |
| Capacitor Capacity | 1250 GJ | 2000 GJ | 3000 GJ |
| Capacitor Recharge time | 8,3 min | 8,3 min | 12,5 min |
| Capacitor Warfare Resistance | 0% | 0% | 0% |
| Cargo Scan Resistance | 0% | 100% | 0% |
| Cloak Reactivation Delay | — | 5 s | — |
| CPU Load | 0 tf | 0 tf | 0 tf |
| CPU Output | 395 tf | 300 tf | 305 tf |
| Drone Bandwidth | 0 Mbit/sec | 0 Mbit/sec | 0 Mbit/sec |
| Drone Capacity | 0 m3 | 0 m3 | 0 m3 |
| Fleet Hangar Capacity | — | — | 30.000 m3 |
| Gravimetric Sensor Strength | 11 points | 17 points | 20 points |
| High Slots | 4 | 4 | 4 |
| Inertia Modifier | 0,8 x | 0,59 x | 1 x |
| Infrastructure Hold Capacity | 45.000 m3 | 30.000 m3 | 60.000 m3 |
| Item Damage | 0 HP | 0 HP | 0 HP |
| Jump Fatigue Multiplier | 0,1 x | 0,1 x | 0,1 x |
| Ladar Sensor Strength | 0 points | 0 points | 0 points |
| Launcher Hardpoints | 3 hardpoints | 3 hardpoints | 3 hardpoints |
| Low Slots | 3 | 2 | 3 |
| Magnetometric Sensor Strength | 0 points | 0 points | 0 points |
| Maximum Directional Scan Range | 2.147.483.647.000 m | 2.147.483.647.000 m | 2.147.483.647.000 m |
| Maximum Locked Targets | 5 | 5 | 5 |
| Maximum Targeting Range | 45.000 m | 45.000 m | 45.000 m |
| Maximum Velocity | 175 m/sec | 265 m/sec | 100 m/sec |
| Medium Slots | 5 | 4 | 6 |
| Meta Level | 0 Level | 5 Level | 5 Level |
| Power Load | 0 MW | 0 MW | 0 MW |
| Powergrid Output | 250 MW | 190 MW | 265 MW |
| Primary Skill required | #81032 | #81032 | #81032 |
| RADAR Sensor Strength | 0 points | 0 points | 0 points |
| Rig Size | Medium | Medium | Medium |
| Rig Slots | 3 | 2 | 2 |
| Scan Resolution | 240 mm | 220 mm | 200 mm |
| Secondary Skill required | — | #19719 | #19719 |
| Sensor Warfare Resistance | 0% | 0% | 0% |
| Shield Capacity | 2000 HP | 3000 HP | 6000 HP |
| Shield EM Damage Resistance | 20% | 20% | 20% |
| Shield Explosive Damage Resistance | 50% | 75% | 75% |
| Shield Kinetic Damage Resistance | 50% | 50% | 50% |
| Shield recharge time | 20,8 min | 20,8 min | 20,8 min |
| Shield Thermal Damage Resistance | 20% | 80% | 80% |
| Ship Warp Speed | 1 AU/s | 1 AU/s | 1 AU/s |
| Signature Radius | 195 m | 115 m | 170 m |
| Stasis Webifier Resistance | 0% | 0% | 0% |
| Structure EM Damage Resistance | 33% | 33% | 33% |
| Structure Explosive Damage Resistance | 33% | 33% | 33% |
| Structure Hitpoints | 1000 HP | 1500 HP | 3000 HP |
| Structure Kinetic Damage Resistance | 33% | 33% | 33% |
| Structure Thermal Damage Resistance | 33% | 33% | 33% |
| Tech Level | 1 Level | 2 Level | 2 Level |
| Turret Hardpoints | 0 hardpoints | 0 hardpoints | 0 hardpoints |
| Warp Scramble Status | — | 0 | -2 |
| Warp Speed and Acceleration Bonus | 30 % | 75 % | — |
| Weapon Disruption Resistance | 0% | 0% | 0% |