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Squall

Squall

Tech IMeta 0ID 81008

Descrizione

The Squall-class hauler was first commissioned from ORE by Upwell to aid in their nullsec colonization efforts. Building on ORE's recent advances in compression technology and their experience with large specialized cargoholds, the Squall has been outfitted with a Infrastructure Hold capable of storing many items produced by Upwell, such as structures, service modules, sovereignty infrastructure, planetary infrastructure, and deployables. Additionally, the hold also contains several sealed subchambers, allowing it to safely transport and maintain suitable environments for almost any kind of Reagent, Organism or Entity. With Upwell shipping lanes facing new increasing threats from the emergence of The Deathless Circle and rising pirate activity in YC125, Mordu's Legion was brought onboard as a co-designer, outfitting the Squall with an array of missile defenses. Despite being a Hauler, the Squall is capable of deterring most small pirate raiding and scouting fleets without an escort.

Caratteristiche

  • Massa12.80M kg
  • Volume250.00K m³
  • Capacità3.00K m³
  • Prezzo base18.00M ISK

Bonus

[6]
Upwell Hauler
  • 20%bonus to missile damageper livello
  • 10%bonus to ship infrastructure hold capacityper livello
Bonus di ruolo
  • 90%reduction to Heavy Missile, Heavy Assault Missile and Rapid Light Missile Launcher cpu and powergrid fitting requirements
  • 90%reduction to effective distance traveled for jump fatigue
  • can link to Orbital Skyhook Reagent Silos bypassing the normal ship class restrictions
  • 30%bonus to warp speed and warp acceleration

Attributi

[56]
ShieldEHP: 3,076.92
20%
20%
50%
50%
  • Shield Capacity2,000 HP
  • Shield recharge time20m 50s
ArmorEHP: 740.74
50%
45%
25%
10%
  • Armor Hitpoints500 HP
StructureEHP: 1,492.54
33%
33%
33%
33%
  • Structure Hitpoints1,000 HP
Capacitor
  • Capacitor Capacity1,250 GJ
  • Capacitor Recharge time8m 20s
NavigationAlign Time: 7.10s
  • Maximum Velocity175 m/sec
  • Mass12,800,000 kg
  • Inertia Modifier0.8 x
Targeting
  • Maximum Targeting Range45 km
  • Maximum Locked Targets5
  • Signature Radius195 m
  • Scan Resolution240 mm
Sensor strength
Radar
Ladar
Magnet.
11 pts
Gravim.
Inventory
  • Volume (packaged)250,000 m³
  • Capacity (cargo hold)3,000 m³
All attributes (56)
Item Damage
0 HP
Structure Hitpoints
1,000 HP
Powergrid Output
250 MW
Low Slots
3
Medium Slots
5
High Slots
4
Power Load
0 MW
Maximum Velocity
175 m/sec
CPU Output
395 tf
CPU Load
0 tf
Capacitor Recharge time
500,000 s
Inertia Modifier
0.8 x
Maximum Targeting Range
45,000 m
Launcher Hardpoints
3 hardpoints
Turret Hardpoints
0 hardpoints
Structure Kinetic Damage Resistance
0.67 %
Structure Thermal Damage Resistance
0.67 %
Structure Explosive Damage Resistance
0.67 %
Structure EM Damage Resistance
0.67 %
Primary Skill required
81,032 typeID
Cargo Scan Resistance
0 %
Maximum Locked Targets
5
RADAR Sensor Strength
0 points
Ladar Sensor Strength
0 points
Magnetometric Sensor Strength
0 points
Gravimetric Sensor Strength
11 points
Shield Capacity
2,000 HP
Armor Hitpoints
500 HP
Armor EM Damage Resistance
0.5 %
Armor Explosive Damage Resistance
0.9 %
Armor Kinetic Damage Resistance
0.75 %
Armor Thermal Damage Resistance
0.55 %
Shield EM Damage Resistance
0.8 %
Shield Explosive Damage Resistance
0.5 %
Shield Kinetic Damage Resistance
0.5 %
Shield Thermal Damage Resistance
0.8 %
Drone Capacity
0 m3
Tech Level
1 Level
Shield recharge time
1,250,000 s
Capacitor Capacity
1,250 GJ
Signature Radius
195 m
Scan Resolution
240 mm
Meta Level
0 Level
Calibration
400 points
Rig Slots
3
Drone Bandwidth
0 Mbit/sec
Ship Warp Speed
1 AU/s
Rig Size
2 1=small 2=medium 3=l
Jump Fatigue Multiplier
0.1 x
Capacitor Warfare Resistance
1 %
Sensor Warfare Resistance
1 %
Weapon Disruption Resistance
1 %
Stasis Webifier Resistance
1 %
Warp Speed and Acceleration Bonus
30 %
Infrastructure Hold Capacity
45,000 m3
Maximum Directional Scan Range
2,147,483,647,000 m

Varianti & Confronto

[3]
// SELECT TO COMPARE
Attribute
SquallTech I
DelugeTech II
TorrentTech II
Armor EM Damage Resistance0.50 %0.50 %0.50 %
Armor Explosive Damage Resistance0.90 %0.45 %0.45 %
Armor Hitpoints500 HP750 HP1.50K HP
Armor Kinetic Damage Resistance0.75 %0.75 %0.75 %
Armor Thermal Damage Resistance0.55 %0.14 %0.14 %
Calibration400 points400 points400 points
Capacitor Capacity1.25K GJ2.00K GJ3.00K GJ
Capacitor Recharge time500.00K s500.00K s750.00K s
Capacitor Warfare Resistance1 %1 %1 %
Cargo Scan Resistance0 %1 %0 %
Cloak Reactivation Delay5.00K s
CPU Load0 tf0 tf0 tf
CPU Output395 tf300 tf305 tf
Drone Bandwidth0 Mbit/sec0 Mbit/sec0 Mbit/sec
Drone Capacity0 m30 m30 m3
Fleet Hangar Capacity30.00K m3
Gravimetric Sensor Strength11 points17 points20 points
High Slots444
Inertia Modifier0.80 x0.59 x1 x
Infrastructure Hold Capacity45.00K m330.00K m360.00K m3
Item Damage0 HP0 HP0 HP
Jump Fatigue Multiplier0.10 x0.10 x0.10 x
Ladar Sensor Strength0 points0 points0 points
Launcher Hardpoints3 hardpoints3 hardpoints3 hardpoints
Low Slots323
Magnetometric Sensor Strength0 points0 points0 points
Maximum Directional Scan Range2147.48B m2147.48B m2147.48B m
Maximum Locked Targets555
Maximum Targeting Range45.00K m45.00K m45.00K m
Maximum Velocity175 m/sec265 m/sec100 m/sec
Medium Slots546
Meta Level0 Level5 Level5 Level
Power Load0 MW0 MW0 MW
Powergrid Output250 MW190 MW265 MW
Primary Skill required81.03K typeID81.03K typeID81.03K typeID
RADAR Sensor Strength0 points0 points0 points
Rig Size2 1=small 2=medium 3=l2 1=small 2=medium 3=l2 1=small 2=medium 3=l
Rig Slots322
Scan Resolution240 mm220 mm200 mm
Secondary Skill required19.72K typeID19.72K typeID
Sensor Warfare Resistance1 %1 %1 %
Shield Capacity2.00K HP3.00K HP6.00K HP
Shield EM Damage Resistance0.80 %0.80 %0.80 %
Shield Explosive Damage Resistance0.50 %0.25 %0.25 %
Shield Kinetic Damage Resistance0.50 %0.50 %0.50 %
Shield recharge time1.25M s1.25M s1.25M s
Shield Thermal Damage Resistance0.80 %0.20 %0.20 %
Ship Warp Speed1 AU/s1 AU/s1 AU/s
Signature Radius195 m115 m170 m
Stasis Webifier Resistance1 %1 %1 %
Structure EM Damage Resistance0.67 %0.67 %0.67 %
Structure Explosive Damage Resistance0.67 %0.67 %0.67 %
Structure Hitpoints1.00K HP1.50K HP3.00K HP
Structure Kinetic Damage Resistance0.67 %0.67 %0.67 %
Structure Thermal Damage Resistance0.67 %0.67 %0.67 %
Tech Level1 Level2 Level2 Level
Turret Hardpoints0 hardpoints0 hardpoints0 hardpoints
Warp Scramble Status0-2
Warp Speed and Acceleration Bonus30 %75 %
Weapon Disruption Resistance1 %1 %1 %