Deluge
Tech IIMeta 5Transport Ships · Upwell
Descrizione
Seeing the need to develop a Blockade Runner, Upwell modified their Squall design with new advanced lightweight materials and cloaking capabilities. While the infrastructure hold is smaller, and some of the missile firepower was lost, the Deluge has vastly improved mobility both in and out of warp, making it the ideal choice for all infrastructure needs on the fringes of civilized space.
Tutti gli attributi
60 attributi
Warp Scramble Status0
Cloak Reactivation Delay5 s
Jump Fatigue Multiplier0,1 x
Warp Speed and Acceleration Bonus75 %
Bonus
Per livello di skill, come li elenca il client.
Transport Shipsper livello
- 5%bonus to warp speed and warp acceleration · 25% a V
- 20%reduction in Cloaking Devices CPU requirement · 100% a V
Upwell Haulerper livello
- 10%bonus to ship infrastructure hold capacity · 50% a V
- 15%bonus to missile damage · 75% a V
Bonus di ruolo
- 90%reduction to Heavy Missile, Heavy Assault Missile and Rapid Light Missile Launcher cpu and powergrid fitting requirements
- •Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
- •Cloak reactivation delay reduced to 5 seconds
- •Immune to all Cargo Scanners
- 90%reduction to effective distance traveled for jump fatigue
- •can link to Orbital Skyhook Reagent Silos bypassing the normal ship class restrictions
- 75%bonus to warp speed and warp acceleration
Statistiche
Scafo nudo: senza skill e senza moduli.
Difesa
Scudo
3000 HP · ricarica 20,8 min
Corazza
750 HP
Struttura
1500 HP
Capacitore
Navigazione
Targeting
Droni e stiva
Stiva4000 m³
In New Eden, ultimi 90 giorni
Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.
Navi distrutte532≈ 5,9 al giorno
ISK distrutti362.48B≈ 681.4M a scafo
Kill a cui ha partecipato2770,5 kill per perdita
Piloti che l'hanno volata82
Dove viene usata per uccidere
Varianti & Confronto
3 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | SquallTech I | DelugeTech II | TorrentTech II |
|---|---|---|---|
| Ansiblex Activation Cost | 1000 GJ | 7000 GJ | 7000 GJ |
| Armor EM Damage Resistance | 50% | 50% | 50% |
| Armor Explosive Damage Resistance | 10% | 55% | 55% |
| Armor Hitpoints | 500 HP | 750 HP | 1500 HP |
| Armor Kinetic Damage Resistance | 25% | 25% | 25% |
| Armor Thermal Damage Resistance | 45% | 86,25% | 86,25% |
| Calibration | 400 points | 400 points | 400 points |
| Capacitor Capacity | 1250 GJ | 2000 GJ | 3000 GJ |
| Capacitor Recharge time | 8,3 min | 8,3 min | 12,5 min |
| Capacitor Warfare Resistance | 0% | 0% | 0% |
| Cargo Scan Resistance | 0% | 100% | 0% |
| Cloak Reactivation Delay | — | 5 s | — |
| CPU Load | 0 tf | 0 tf | 0 tf |
| CPU Output | 395 tf | 300 tf | 305 tf |
| Drone Bandwidth | 0 Mbit/sec | 0 Mbit/sec | 0 Mbit/sec |
| Drone Capacity | 0 m3 | 0 m3 | 0 m3 |
| Fleet Hangar Capacity | — | — | 30.000 m3 |
| Gravimetric Sensor Strength | 11 points | 17 points | 20 points |
| High Slots | 4 | 4 | 4 |
| Inertia Modifier | 0,8 x | 0,59 x | 1 x |
| Infrastructure Hold Capacity | 45.000 m3 | 30.000 m3 | 60.000 m3 |
| Item Damage | 0 HP | 0 HP | 0 HP |
| Jump Fatigue Multiplier | 0,1 x | 0,1 x | 0,1 x |
| Ladar Sensor Strength | 0 points | 0 points | 0 points |
| Launcher Hardpoints | 3 hardpoints | 3 hardpoints | 3 hardpoints |
| Low Slots | 3 | 2 | 3 |
| Magnetometric Sensor Strength | 0 points | 0 points | 0 points |
| Maximum Directional Scan Range | 2.147.483.647.000 m | 2.147.483.647.000 m | 2.147.483.647.000 m |
| Maximum Locked Targets | 5 | 5 | 5 |
| Maximum Targeting Range | 45.000 m | 45.000 m | 45.000 m |
| Maximum Velocity | 175 m/sec | 265 m/sec | 100 m/sec |
| Medium Slots | 5 | 4 | 6 |
| Meta Level | 0 Level | 5 Level | 5 Level |
| Power Load | 0 MW | 0 MW | 0 MW |
| Powergrid Output | 250 MW | 190 MW | 265 MW |
| Primary Skill required | #81032 | #81032 | #81032 |
| RADAR Sensor Strength | 0 points | 0 points | 0 points |
| Rig Size | Medium | Medium | Medium |
| Rig Slots | 3 | 2 | 2 |
| Scan Resolution | 240 mm | 220 mm | 200 mm |
| Secondary Skill required | — | #19719 | #19719 |
| Sensor Warfare Resistance | 0% | 0% | 0% |
| Shield Capacity | 2000 HP | 3000 HP | 6000 HP |
| Shield EM Damage Resistance | 20% | 20% | 20% |
| Shield Explosive Damage Resistance | 50% | 75% | 75% |
| Shield Kinetic Damage Resistance | 50% | 50% | 50% |
| Shield recharge time | 20,8 min | 20,8 min | 20,8 min |
| Shield Thermal Damage Resistance | 20% | 80% | 80% |
| Ship Warp Speed | 1 AU/s | 1 AU/s | 1 AU/s |
| Signature Radius | 195 m | 115 m | 170 m |
| Stasis Webifier Resistance | 0% | 0% | 0% |
| Structure EM Damage Resistance | 33% | 33% | 33% |
| Structure Explosive Damage Resistance | 33% | 33% | 33% |
| Structure Hitpoints | 1000 HP | 1500 HP | 3000 HP |
| Structure Kinetic Damage Resistance | 33% | 33% | 33% |
| Structure Thermal Damage Resistance | 33% | 33% | 33% |
| Tech Level | 1 Level | 2 Level | 2 Level |
| Turret Hardpoints | 0 hardpoints | 0 hardpoints | 0 hardpoints |
| Warp Scramble Status | — | 0 | -2 |
| Warp Speed and Acceleration Bonus | 30 % | 75 % | — |
| Weapon Disruption Resistance | 0% | 0% | 0% |